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Wild Arms

Wild Arms (PSX) game cover art
Platform: PlayStation
Genre: RPG
Developer: Contrail

Publisher
Region
Released
NA
04/30/1997

Wild Arms (PlayStation) screenshotWild Arms (PlayStation) screenshotWild Arms (PlayStation) screenshot


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Staff Reviews

Wild Arms review

Reviewed December 31, 1969

Jason Venter says: "Hills aren't covered in lush grass; they're sandy peaks with dying brush and scraggly reminders of what might have been a forest at one time. You won't find false-fronted general stores, either, or a stagecoach line. Instead, there are castles and towering fortresses, oceans and wastelands that dwarf the last remnants of civilization. It's a world where magic isn't lost entirely, where demons and wizards still roam the land, and where an ancient people's technology still breaks to the surface at unexpected moments."
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Wild Arms review

Reviewed September 17, 2009

Rob Hamilton says: "You'll be expected to use those tools (and your wits) to make it through the many obstacles these ruins hold. Shortly after Cecilia gets a wand allowing her to converse with animals, you'll be locked in a dungeon room with the only way out being to talk to the scary looking wolf that's materialized next to you and follow it along a convoluted path. Distant switches can be manipulated by Jack's pet rodent, Hanpan, while Rudy's bombs come in useful from the moment you're introduced to him until you've reached the final bosses."
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Reader Reviews

Wild Arms review

Reviewed January 26, 2005

EmP says: "Filgaia wasn't always the sparse, barren landscape you'll now find it to be. Once it was a hospitable and green land, filled with life of all sorts. The world’s desolate dunes were once lush hills, the uninhabitable deserts previously great forests that stretched out serenely into the horizon. Then there was war. Nothing apocalypses up a place more than a good war. "
EmP's avatar

Wild Arms review

Reviewed December 31, 1969

icelake says: "It's also great for someone who doesn't want to get entangled in a more-complicated RPG like Lunar, with all the elaborate video sequences and character parts. This is a core RPG. It has most of the RPG elements without all the flash."
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