Star Ocean: The Second Story |
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Star Ocean: The Second Story reviewReviewed July 09, 2005Gary Hartley says: "Star Ocean: The Second Story manages to stand out because it still shines so bright." |
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Star Ocean: The Second Story reviewReview date unknownJames Gordon says: "You only control one of your characters at a time, although you can switch when you want to. Different attacks are assigned to different buttons, and you can press triangle (I think it is) to enter a menu where you can choose to use and item, or pick the tactics that you want your party members to use." |
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Star Ocean: The Second Story reviewReviewed April 18, 2007Rob Hamilton says: "I remember easily winning one of the final boss fights with ease solely because my constant attacking was preventing him from doing much of anything. On the other hand, an earlier battle seemed near-impossible because one of my two opponents had no problems with slipping away from me and leaping into the air, immolating himself (while screaming dementedly) and slamming into the middle of the fray, creating a fiery inferno worth several thousand hit points of damage to any of my characters unfortunate enough to be in the vicinity." |
Star Ocean: The Second Story reviewReviewed July 17, 2004denouement says: "Here’s a math problem for you. Take one of the most respected RPG development companies in the world, Enix; add two other talented production houses, Tri-Ace and Links. Now factor in two separate storylines, a party of up to eight characters chosen by the player from all parts of an obsessively detailed fantasy world, and a seemingly endless array of skills and special abilities. It would be easy to say this all sums to a great game -- but a more accurate result would simply be to name the produ..." |
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Star Ocean: The Second Story reviewReviewed July 21, 2006viridian_moon says: "The first time I played Star Ocean: The Second Story, I was duly impressed by the large number of spaceships (I quite like them) in the title screen cinematic. Intrigued, I started a game. " |
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