Silent Hill 4: The Room

Silent Hill 4: The Room (PS2) game cover art
Platform: PlayStation 2
Genre: Action (Horror)
Developer: Konami

Publisher
Region
Released
NA
09/07/2004
EU
09/17/2004
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Staff
EmP's avatar
Reviewed by Gary Hartley (August 10, 2006)

Know from the start that every glimpse of promise, every flicker of macabre brilliance and every fleeting second of spine-chilling horror will crash and burn, leaving only a lingering air of disappointment and wasted potential. Because from the second the game starts, so does its biggest flaw.
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4
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Staff
Masters's avatar
Reviewed by Marc Golding (December 08, 2004)

If you've always wanted to know what the fuss was about concerning this sleepy resort town of Silent Hill, with its decaying, blood-stained populace of hurtful wraiths and broken people--it's not this.
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4
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Reader
bloomer's avatar
Reviewed by bloomer (November 12, 2008)

The Silent Hill series moved from episode two to episode three on the back of new imaginative content alone. The technicalities of gameplay barely changed. Silent Hill 4: The Room (SH4) comes on not unlike the prison guard who, caught nodding off, wakes suddenly and starts cracking his whip at everything in sight. This is an arduous game, and I came out of it feeling more unhappy than not about the experience, even angry with the game's conclusion and my inability to alter it without resorting t...
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4
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Reader
jill's avatar
Reviewed by jill (December 07, 2004)

Another Silent Hill game and I find myself reviewing it. It is actually hard to believe that there is a 4th addition to the series. I can remember when the first one came out and playing it for the first time. And now, years later, here is Silent Hill 4.
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8
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Reader
midwinter's avatar
Reviewed by midwinter (August 22, 2004)

There comes a time in the life cycle of every franchise where its developers are faced with one of two choices. Should they cut their losses now and bow out respectfully? Remembered if they're lucky for their crowning achievements and other assorted mile stones. Or should they risk everything and plow forever onwards? Hoping against hope that the magic of old will carry them on, even when such concepts as innovation and originality have fallen by the wayside. On one hand there is honor and respe...
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6.0
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