Half-Life 2 |
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Reviewed by Daniel Forbes (July 09, 2005) Like Half-Life's Black Mesa, it's a place infused with an atmosphere and culture that you can only experience through microcosms. Even more so than VALVe's immortal debut FPS, Half-Life 2 is a single, seamless scripted journey that's not so much about where you're going as much as who you meet on the way. Sometimes, you get there in time to be a hero; others, you're too late, whether it's by seconds or years. |
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Reviewed by Mike Suskie (July 04, 2008) Valve’s objective was to simply provide an FPS experience that surprises you around every turn and never stops entertaining. It works – every chapter in Half-Life 2 feels completely distinguishable from the last, and yet there isn’t a level in the game that I didn’t enjoy. Other developers should study Half-Life 2, because it’s a perfect example of how one game can so cleanly fit into a single genre, and at the same time constantly feel like something different. |
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Reviewed by asherdeus (January 24, 2005) You know, it’s truly a testament to great game design when you beat a game and feel sad that it’s over. Sure, I can always go back and play through Half-Life 2 again, and I will. But will it have that same "magic" like it did my first time? That “what are they going to throw at me this time” element of surprise; where I constantly anticipating what’s around that next turn or in that building? I know it will still be awesome, and I'll still love it and all that jazz, but is it possible to ... |
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Reviewed by bigcj34 (July 03, 2007) Let’s get this one straight, if you play PC games and haven’t heard of Half Life then you must have been wearing a blindfold each time you were in the game store, and held under house arrest otherwise. The original Half Life was released in 1998, a success in its own right and also supplied a game engine used as a basis for many popular mods, such as Counter-Strike and Day of Defeat being the most popular plus two official expansions released, Opposing Force and Blue Shift in 1999 and 2001 respe... |
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Reviewed by Lewis (November 13, 2008) Imagine the future. Not shiny metal and fluorescent lighting; not lightsabers and foreign planets. This is a disturbingly grounded future: today's world and today's ideals, painted black by the harsh brush of technological surrealism. A future where, day by day, life becomes a little more synonymous with survival. |
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Reviewed by southy787 (November 14, 2007) As a huge fan of the original Half Life, I was incredibly apprehensive approaching its sequel. Sure, I'd heard great things, but you hear positive consensus about a great deal of games that when you actually play, turn out to disappoint you. I was incredibly relieved to discover in my first few minutes of play, that Half Life 2 is one of those few sequels that manages to live up to the standard set by its predecessor. |
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Reviewed by wolfqueen001 (September 05, 2009) The decrepit city of Ravenholm is home to many a fell beast. No longer are headcrabs and zombies your typical foe. There are far worse breeds. A hiss and a screech announce the arrival of the infamous venom crab as it launches at your face. A flash of sickly green obscures your vision and you’re suddenly inches from death. Muscles tense, heart pounding, you pray that there aren’t any other monsters crawling around because if there are, you know your chances of survival are slim. |
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