Mana Khemia: Alchemists of Al-Revis (PlayStation 2) review"Mana Khemia: Alchemists of Al-Revis is Gust's attempt at a fresh RPG, and while not all of its new ideas are home-runs, it’s still an engaging and worthwhile adventure for fans." |
When you pick up an RPG with the Gust logo on it, you can be pretty sure about what you're getting. After all, Gust is a company that plays to their strengths and gives their fans exactly what they want. Unfortunately, this practice had lead to a slew of RPGs that felt all too similar to one another. Mana Khemia: Alchemists of Al-Revis is Gust's attempt at a fresh RPG, and while not all of its new ideas are home-runs, it’s still an engaging and worthwhile adventure for fans.
Khemia begins in a sleepy forest where the game's amnesiac protagonist, Vayne Aurelius, resides alongside his magical cat (referred to as a "Mana"), Sulpher. Vayne is paid a visit by a professor from the Al-Revis Academy -- a school that specializes in alchemy. Eyeing Vayne's vast potential, the professor convinces him to join up with the school and begin his journey towards becoming a great alchemist.
It’s a premise with some potential, but the developers simply didn't run with it. The school setting is fairly unique, but the various plots and sub-plots are all fairly standard RPG fare, and there aren't any particularly interesting twists or memorable moments to speak of. The characters, while cute and plucky, lack creativity. Your party runs the gamut from the clueless, ditzy girl to the strong, silent brute. Every major character is an RPG stereotype of some sort, and while the cast isn't exactly boring, it is disappointingly derivative.
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Freelance review by C J (April 01, 2008)
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