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SoulCalibur II

SoulCalibur II (XBX) game cover art
Platform: Xbox
Genre: Fighting Action (Versus)
Developer: Namco

Publisher
Region
Released
NA
08/26/2003
EU
09/26/2003
JP
03/27/2003

SoulCalibur II (Xbox) screenshotSoulCalibur II (Xbox) screenshotSoulCalibur II (Xbox) screenshot


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Staff Reviews

SoulCalibur II review (GameCube)

Reviewed October 06, 2003

Jason Venter says: "Rather than force you to face nine million matches to unlock all the hidden characters and their alternate weapons, Namco went the story-based route. When you first begin this mode, you appear on a map and get to read some text. This leads to a battle with an opponent, where you'll quickly learn the basic moves that make up a typical fight. From there, you advance onto the next area, where there's more story to read and an excuse for another fight."
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SoulCalibur II review (PlayStation 2)

Reviewed October 05, 2003

Jason Venter says: "When playing in Extra Arcade, you can change what weapons your characters use in battle, provided you have obtained new ones. This can greatly affect how balanced a fighter your character is. Tamil can find a weapon, for example, that lets her take out anyone almost without effort, or she can pick a different weapon that has some attributes that are great and some that are a disaster. It's amazing how many ways Namco found to keep gamers playing."
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Reader Reviews

SoulCalibur II review

Reviewed February 18, 2005

goldenvortex says: "Soul Calibur 2 has been Namco’s recent big hits, aside from the earlier Tekken games, which rocked, the company hadn’t brought out anything that was regarded as a classic, from a general gamers point of view. However, with Soul Calibur 2, Namco recreated the weapon-based 3-D fighting experience that thousands have now enjoyed. The game follows the legacy of the demonic Soul-Edge, a sword of apparent unfathomable evil and it covers the quests of various warriors on their quest to destroy the b..."
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