SoulCalibur II |
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SoulCalibur II review (GameCube) |
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Reviewed by Jason Venter (October 06, 2003) Rather than force you to face nine million matches to unlock all the hidden characters and their alternate weapons, Namco went the story-based route. When you first begin this mode, you appear on a map and get to read some text. This leads to a battle with an opponent, where you'll quickly learn the basic moves that make up a typical fight. From there, you advance onto the next area, where there's more story to read and an excuse for another fight. |
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SoulCalibur II review (PlayStation 2) |
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Reviewed by Jason Venter (October 05, 2003) When playing in Extra Arcade, you can change what weapons your characters use in battle, provided you have obtained new ones. This can greatly affect how balanced a fighter your character is. Tamil can find a weapon, for example, that lets her take out anyone almost without effort, or she can pick a different weapon that has some attributes that are great and some that are a disaster. It's amazing how many ways Namco found to keep gamers playing. |
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SoulCalibur II review (Xbox) |
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Reviewed by goldenvortex (February 18, 2005) Soul Calibur 2 has been Namco’s recent big hits, aside from the earlier Tekken games, which rocked, the company hadn’t brought out anything that was regarded as a classic, from a general gamers point of view. However, with Soul Calibur 2, Namco recreated the weapon-based 3-D fighting experience that thousands have now enjoyed. The game follows the legacy of the demonic Soul-Edge, a sword of apparent unfathomable evil and it covers the quests of various warriors on their quest to destroy the b... |
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