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When I began rebuilding my NES collection, the point-and-click adventure, Shadowgate, was on a short list of games that I absolutely had to have. It wasn’t because of hardcore gameplay, collector’s value, innovative design, or even fond nostalgia. It’s because the Grim Reaper’s smirk still bugs me after nearly two decades. Shadowgate was my childhood nemesis, and I wanted revenge.
Nowhere is the precarious balance more evident than in death. How are you supposed to know that a ladder has no bottom end, or that a passage will suddenly collapse upon your skull? You do it, say hello to the reaper, and try again until you get it right. There are even occasions when you will die for doing the right thing, to the wrong object. At one point, three identical mirrors stand before you. Smashing one reveals a doorway. The shards from the other two will kill you. While death only sets you back to the previous room, one of Shadowgate’s main features makes it devastatingly permanent near the end.|
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