No More Heroes (Wii) review"There are a decent number of activities to take on in Santa Destroy, but the open-world portions are the game’s biggest weak point. There is a huge lack of polish in the city, and niggles like the shoddy collision detection and the inconsistent frame-rate are very noticeable. It’s difficult to shake the feeling that these segments would have been better handled through a menu screen than an interactive environment. The city is never a boring place, but considering how much time you’ll spend on the town, the lack of polish is troubling and could be a deal-breaker for some." |
There sure is a lot of red in this game...
No More Heroes is the latest effort from Suda-51, the man behind the notoriously insane Killer7. He hasn’t changed his ways much as far as bizarre ideas go, but No More Heroes is a much more gameplay-focused title and arguably one of the Wii’s strongest action games yet.
NMH’s premise is strange, to say the least. Travis Touchdown, the game’s nerdy, otaku protagonist, buys a beam katana in an online auction. To his surprise, it actually shows up, and what better way to test out the merchandise than by killing an assassin? Upon beheading his foe, a woman named Sylvia pays him a visit on behalf of the United Assassins Association, and informs Travis that he is the 11th ranked assassin. Travis, being broke and rather bored, decides that he might as well fight to become number one. It's a ridiculous plot, but it doesn't take itself too seriously so it ends up being a lot of fun. The characters are similarly off-beat, and while they're pretty one-dimensional, they're entertaining during their time on-screen. Needless to say, this game is as weird as you'd expect from Suda-51, so fans of his work won't be disappointed.
Your primary objective, and the most interesting part of the game, is taking out higher ranked assassins in order to advance on the list of the top killers. These missions have you running through a series of rather linear corridors while fighting droves of very same-y looking opponents. Normally, this would be a no-no for an action game, but it’s an absolute blast here, thanks to the combat system. Fighting is easy – simply hit the A button repeatedly to perform a combo attack that drains your enemy’s health. When their life has been depleted, an arrow will appear on screen which tells you to swipe your Wii Remote in that direction. Doing so results in Travis hacking his enemy to bits, resulting in a sea of blood and, inexplicably, coins. And by sea of blood, I mean that the amount of blood that sprays out is far more than the human body could possibly hold. It’s extremely stylized and incredibly satisfying to watch right through to the end of the game. Of course, the combat would wear thin before long if that was all there was to it, but thankfully, the game also throws in stun attacks, throws, high and low stances, charge attacks, and a slew of evasive maneuvers. There are even slot reels that randomly grant you temporary powers to up the chaos further. There’s no shortage of depth to the combat and you’ll likely need all of these techniques to survive some of the game’s more brutal battles. The game uses the Wii's motion controls extensively, but it doesn't overuse them like so many action games seem to. In fact, the motion controls manage to add a visceral touch to the fighting and make executions and throws even more fun to pull off.
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Freelance review by C J (January 28, 2008)
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