Mega Man X6 (PlayStation) review
"With the release of Mega Man X5, series director, Keiji Inafune, had completed his vision. As far as he was concerned, the X series was finished. The suits at Capcom thought otherwise. Mega Man X6 is little more than a cash-in on the franchise's popularity and is a soulless, unnecessary addition to the series. "
With the release of Mega Man X5, series director, Keiji Inafune, had completed his vision. As far as he was concerned, the X series was finished. The suits at Capcom thought otherwise. Mega Man X6 is little more than a cash-in on the franchise's popularity and is a soulless, unnecessary addition to the series.
Mega Man X6 directly follows the events of X5, so X is now alone in his hunt for the Mavericks. This time, there's an evil scientist named Gate behind the madness, but the game plays out in exactly the same fashion as every Mega Man title prior to this. X6 ramps up the amount of dialog and cut-scenes that you have to sit through in an attempt to give the series a more story-driven quality, but the writing is questionable, the characters are derivative, and the still pictures that accompany the dialog are laughably bad. You can skip through the cinematics with the start button, but as soon as you do, you'll be thrown into the worst the game has to offer: the gameplay.
Regardless of how stale the series might have become for some people, the X games have always offered some reasonably entertaining action. X6 falls so far short of the mark, though, that it's simply pathetic. The biggest offender is the level design. The design philosophy for this game seems to be "make everything as difficult as possible" rather than "make the game fun." Every stage in the game is filled with an unprecedented number of spikes, holes, and whatever else the developers could think of to annoy you. Now, imagine that in addition, there are random, harmful objects hurled at you on a regular basis. There's no real reason for it -- it just makes things more difficult. That's what Mega Man X6 is all about. There's no creativity in the challenges you face or in the types of levels you traverse. The game ultimately feels exactly like Mega Man X5 with the difficulty cranked up, and it simply isn't enjoyable.
Mega Man X6's combat is disastrous, which seems like an impossibility given that there have been more than a dozen Mega Man games before X6 that have had competent shootouts. X begins the game with his Falcon armor from X5, but he also has Zero's saber at his disposal from the start. Sounds cool, doesn't it? Well, it's not. For starters, the saber has been dumbed down, so you can't use any acrobatics or combo attacks -- you only get a single, sluggish attack. In addition, your weapons are significantly weaker than before and it will take several beam attacks or saber attacks to take down even the weakest of enemies. It takes seemingly forever to take down a foe and it's safer and more convenient to simply dash through an enemy and take a little damage than to actually duke it out with them. It's inconceivable why such an immediately obvious problem made it into the game, but it fits right in with the similarly shoddy level design.
Featured community review by Daisuke02 (January 10, 2008)
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