Cheetahmen II (NES) review
"Somewhere in the U.S. in 1992, a team worked on this game. They got together and brain stormed to come up with a story and some gameplay elements, and then they programmed it. They were working for money to feed themselves, their families, and to pay rents and mortgages, like any other American. Many things are forgivable when they are humanized, especially things that donít ultimately decide your fate, like a videogame for example. One can imagine the time constraints, the difficult editing..."
Community review by apossum (November 04, 2007)
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