Ads are gone. We're using Patreon to raise funds so we can grow. Please pledge support today!
Google+   Facebook button  Twitter button 
3DS | DS | PS3 | PS4 | PSP | VITA | WII | WIIU | X360 | XB1 | All
Robert D. Anderson and the Legacy of Cthulhu (PC) artwork

Robert D. Anderson and the Legacy of Cthulhu (PC) review


"Usually, one plays games to escape from doing work, or as a reward for a job well done. However between playing Robert D. Anderson and the Legacy of Cthulhu and, say, finding more work to do, picking the more enjoyable use of spare time is a challenge."



A general tenet for gaming is that if a game feels like work when you're playing it...you probably shouldn't be playing it. Usually, one plays games to escape from doing work, or as a reward for a job well done. However between playing Robert D. Anderson and the Legacy of Cthulhu and, say, finding more work to do, picking the more enjoyable use of spare time is a challenge.

The initial booting of the game reveals a loading screen not unlike a thousand other First Person Shooters. There's some art, a loading bar, and a voice over that's designed to give you something to pay attention to while the game chugs its way through the necessary math for the first level. For a game that looks like the first Half Life, level one was apparently mathtastic, because it takes a full five minutes of loading to be able to play the game. Given that the introductary monologue repeated itself at least three times during the load, it probably wasn't actually intended to take that long, but intentions don't always seem to matter with Legacy of Cthulhu.

Stairs are a grand example. There are a lot of them in the game, and even though the player intends to go up them, they aren't always so cooperative. Sure, sometimes you can run right up, unimpeded and on your merry way. Other times, the game behaves as if they are a wall. Even better, if you attempt to back away and go up again, your character suddenly moves like a man drowning in jello. Things slow way down, and sluggish steps aren't enough to take you anywhere in a timely manner.

You can break the jello-hold by crouching, but that's small comfort for a glitch that shouldn't be present in the first place.

The game doesn't have proper enemies, either. Instead it has automatic, heat-seeking turrets shaped like enemies. The instant the first pixel of your gun passes through a door, every enemy with a line of sight to said door opens fire. Exit back through the door, and they won't give chase. Rarely do enemies move, instead they simply wait until they can see the tip of your gun barrel again before shooting some more. Charging past an open door no wider than your character is a harrowing ordeal that can get you shot two or three times by a single enemy, presuming he's in a place where he can see you through the door. Luckily he'll never follow, or the game would probably be really hard.

But it's not. The AI (if you can call it that) is annoying, but exploitable. They shoot a lot, but being stationary makes them easy to hit. And health packs are everywhere, so after taking some hits, you're right back to full for the next room and the next moronic adversary. It's interesting to note that even though getting shot is commonplace, there are often more health packs than you can use. Maybe that's a kind of apology.

It takes a special kind of game to not only give you enough time dip into a book between levels, but make said reading frustrating as well. Robert D. Anderson and the Legacy of Cthulhu is a special kind of game. It's tedious and frustrating and a complete mess. Worst of all is that it's not even hilariously inept; there's nothing funny about how awful the game is.

Rating: 1/10

dragoon_of_infinity's avatar
Freelance review by Josh Higley (September 30, 2007)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by Josh Higley
Antipole (Xbox 360) artwork
Antipole (Xbox 360)

The gimmick is simple. Go to the right and win. You can jump, you can shoot, and you can invert gravity within a certain radius of the character. And that's it. There's no plot or villain, just you, a plasma rifle, and a hellish maze of circular saws, moving platforms, and angry robots.
Shin Megami Tensei: Persona 4 (PlayStation 2) artwork
Shin Megami Tensei: Persona 4 (PlayStation 2)

Think back to a normal day in high school. Specifically, remember the routine. Every day, you wake up, you go to class, eat lunch, take tests, talk to friends, and do the same thing you've done a thousand times in real life. Yet through some trickery, it's actually a great game that excels in taking the mundane and mak...
Saira (PC) artwork
Saira (PC)

Nifflas makes a very specific kind of game. You can generally pick them out at a glance, it's the kind of game you can sum up in a single sentence.

Feedback

If you enjoyed this Robert D. Anderson and the Legacy of Cthulhu review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

Site Policies & Ethics | Contact | Links

eXTReMe Tracker
© 1998-2014 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Robert D. Anderson and the Legacy of Cthulhu is a registered trademark of its copyright holder. This site makes no claim to Robert D. Anderson and the Legacy of Cthulhu, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.