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Metroid: Zero Mission

Metroid: Zero Mission (GBA) game cover art
Platform: Game Boy Advance
Genre: Action (Sci-Fi)
Developer: Nintendo

Publisher
Region
Released
NA
02/09/2004
EU
04/08/2004
JP
05/27/2004
AU
04/??/2004

Metroid: Zero Mission (Game Boy Advance) screenshotMetroid: Zero Mission (Game Boy Advance) screenshotMetroid: Zero Mission (Game Boy Advance) screenshot


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Staff Reviews

Metroid: Zero Mission review

Reviewed February 21, 2005

John L says: "Aliens attack lone woman. Sexy results."
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Metroid: Zero Mission review

Reviewed February 14, 2004

Jason Venter says: "With that said, I was also happy to see that this game doesn't lead you by the hand to the same degree that Metroid Fusion did with its 'computer' set-up. It's still quite possible to get lost and wonder where you should head next. The map might tell you that it's time to approach Kraid's lair, for example, but that doesn't mean you can just take a few passages and find yourself at the encounter; you'll have to locate hidden chutes and such all by yourself."
honestgamer's avatar

Reader Reviews

Metroid: Zero Mission review

Reviewed October 14, 2007

arkrex says: "Welcome to Planet Zebes. Population: exactly 800 words. "
arkrex's avatar

Metroid: Zero Mission review

Reviewed May 24, 2006

mariner says: "It is the start of one of the most cherished franchises, one that spawned sequels many consider to be among the best games of all time. It's ending surprised everyone, becoming one of the most iconic moments in gaming history. It is ingrained into our collective consciousness, an experience anyone who plays games knows about. And it's a bad game. Yes, you heard me. The original Metroid was nearly unplayable thanks to some poor decisions, limitations in the hardware, and simply awful design ..."
mariner's avatar

Metroid: Zero Mission review

Reviewed March 12, 2004

psychopenguin says: "The original Metroid, released in 1986, captivated its players by providing a challenging and epic quest. Featuring Samus Aran, a female bounty hunter with a mysterious past, players navigated unchartered terrain on an alien planet in an attempt to destroy the evil that reigned within its depths. Collecting items was a key part of the quest, as certain doors and locations were impossible to pass without a specific powerup. Many players spent countless hours in the deep caverns of Zebes fighting ..."
psychopenguin's avatar

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