Final Fantasy Tactics Advance |
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Final Fantasy Tactics Advance review (Game Boy Advance) |
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Reviewed by Jason Venter (December 06, 2003) What this means is that if you're willing to devote enough time to the effort, you can have a kickass warrior who isn't afraid to cast a healing spell every once in awhile. Of course, the downside to all of this is that while you're learning those killer mage skills, you're weak to physical attacks from enemies. Or while you're learning how to handle a sword, you're dumb as a post and can't use magic. |
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Final Fantasy Tactics Advance review (Game Boy Advance) |
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Reviewed by disco (May 26, 2007) Marche Radiuju has a problem. As the new kid in St. Ivalice, he is both shy and withdrawn from his fellow classmates. Instead of experiencing his childhood, he spends his time caring for his younger brother Doned, whose crippling illness has left him stuck in a wheelchair. Then there’s Marche’s friend Ritz, who is utterly insecure over her appearance (because having weird hair is so much worse than being handicapped for life). Lastly, there’s Mewt, a wimpy bully magnet with an alcoholic f... |
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Final Fantasy Tactics Advance review (Game Boy Advance) |
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Reviewed by redemption (January 14, 2007) As sacrilegious as it may sound, Final Fantasy Tactics Advance falls flat on its face when it comes to delivering the epic storyline expected of any Final Fantasy title to date. But whereas the premise fails, FFTA makes up for it with a battle system that works... really well. In that sense, FFTA is an example of a game driven primarily by its gameplay, as opposed to its storyline. Although considerably overshadowed by its superior predecessor, Final Fantasy Tactics, FFTA still manages to do a t... |
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