P.N.03 |
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P.N.03 review (GameCube) |
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Reviewed by cheekylee (June 07, 2004) It must be interesting to work for Capcom. Imagine, say, you were serving lunch. Chances are you get paid more for serving multiple customers at a time. Throw the customers their bread roll, and get bonus style points if you can bounce it off their heads. Perhaps the accounts department is in on the act. Mere double-entry book-keeping in Capcom offices is probably frowned upon. Enter things in 5 ledgers and earn extra pay! Or something like that. |
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P.N.03 review (GameCube) |
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Reviewed by Cornwell (September 14, 2008) Late 2002 was a happy time for Nintendo fans. Capcom's famed Production Studio 4 announced a quintuple threat of games for the floundering GameCube, including a cel-shaded superhero game, a new entry in the Resident Evil franchise, a since-cancelled mythological shooter, an intriguing noir game, and a very stylish looking shooter named Product Number 03, or P.N. 03 for short. Anticipation for the games grew and grew, but when P.N. 03 came out in Japan, not too many pe... |
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