Golden Sun |
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Platform: Game Boy Advance
Tags: RPG, Turn-Based, Fantasy Developer: Camelot Software Planning AKA: Ougon no Taiyou: Hirakareshi Fuuin (JP) |
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Golden Sun reviewReviewed June 20, 2003Erin Bell says: "Despite the attractive environment that the game immersed me in, what dawned on me quite early on into the adventure was that Golden Sun actually seems to purposefully conspire to make the process of playing it as mundane and drawn out as possible." |
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Golden Sun reviewReview date unknownJames Gordon says: "If you're unsure of what you'd be enjoying visuals-wise when you buy Golden Sun, expect lush, detailed backgrounds with the most variant and complex color palette of any GBA game so far. Sprites are well-animated and look better than many PSX sprites." |
Golden Sun reviewReview date unknownjaksiel says: "For now, Golden Sun is the best RPG you can purchase for the GBA, and the actual gameplay and battles are a blast. Unfortunately, I find the quality of the storyline and characters to be very important in an RPG, and Golden Sun simply does not come through in this area. " |
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Golden Sun reviewReview date unknownmatsuko says: "From its incredible graphics to its engrossing storyline, Golden Sun proves that huge surprises can come in small packages. " |
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Golden Sun reviewReview date unknownmortis765 says: "After playing countless great RPGs by Square, everything else looked sub par. FF8, despite it’s flaws, was still a grand game and better than most games out there. So when I heard a non Square RPG, a RPG made by the folks who brought us Mario Tennis, was a god send... I had to check it out. (Apparently Camelot has a series of RPGs, but I didn’t know...I should look into it.) " |
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Golden Sun reviewReviewed October 28, 2004overdrive says: "Golden Sun should have been perfect. On the surface, this early Game Boy Advance role-playing game has everything a person could want. Huge dungeons with tons of brain-bending puzzles that bring back fond memories of Lufia II, vibrant towns and cities that truly seem alive and the ability to customize each of your characters how you see fit due to the innovative Djinn system. " |
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Golden Sun reviewReviewed April 09, 2003psychopenguin says: " It seems every week a new ''greatest game of all time!'' comes along and brings along with it a ton of hype. While sometimes this amount of hype is completely warranted (Final Fantasy 7 is a pretty good example of this), most of the time, the exceedingly increasing amount of hype causes decent games to look absolutely crappy. Metal Gear Solid is a good example of this. While it is a fantastic game in its own right, it was implanted into everyone's brains for over two years that it was going to..." |
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Golden Sun reviewReviewed December 09, 2002ratking says: "Nintendo is a dominating company, but ever sense the Super Nintendo died out, so did their success with RPG's. Then the Gameboy Advance came out, a system very similiar in power to the Super Nintendo, and it was time to bring back the RPG's. However they didn't just port old RPG's. They created new ones. Golden Sun is such an example, and was a very succesful one. It create an immense quest and an original magic system known as Psyenergy, and little creatures known as Djinn. Immense puzzles, and..." |
Below are links to Golden Sun reviews we found on external sites. If the site's content is still active, you can click on the rating the site awarded the game to open the review in a new tab or window, or click the name of the site to see a selection of other reviews from that outlet. The game's average score across the referenced sites (not including sites that don't offer a numerical score) is indicated to the right.
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More Game Boy Advance Games to Consider... | ||||
Details | NA | EU | JP | |
Breath of Fire II Reviews: 4 Tags: RPG, Turn-Based, Fantasy Release Date: April 16, 2002 (North America) |
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Breath of Fire Reviews: 2 Tags: RPG, Turn-Based, Fantasy Release Date: December 13, 2001 (North America) |
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Final Fantasy I & II: Dawn of Souls Reviews: 2 Tags: RPG, Turn-Based, Fantasy Release Date: November 29, 2004 (North America) |
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