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JSRF: Jet Set Radio Future

JSRF: Jet Set Radio Future (XBX) game cover art
Platform: Xbox
Genre: Action
Developer: Smilebit
AKA: Jet Set Radio Future (EU), Jet Set Radio Future (JP)
Publisher
Region
Released
NA
02/25/2002
EU
03/14/2002
JP
02/22/2002
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Staff Reviews

JSRF: Jet Set Radio Future review

Reviewed April 24, 2005

John L says: "It's easy to lose yourself in the game's enormity, frustrated at your inability to find the deviously hidden final tags or even simply at the fact that you have to backtrack halfway through all creation to reach them."
bluberry's avatar

Reader Reviews

JSRF: Jet Set Radio Future review

Reviewed April 29, 2007

mardraum says: "Jet Set Radio Future is an easy game to like even if it's an impossible game to love. It's dripping with the sort of self-consciously hip style that only Sega could pull off, and were it human, I'd expect nothing less out of it than oldschool checkerboard Vans and a garish blazer to go with 'em. Funky, pseudo-cartoony graphics lend developer Smilebit's graffiti/skating hybrid an impeccable sense of popping, colorful style, with areas like nightlife hub Benten Street brought to life by its orient..."
mardraum's avatar

JSRF: Jet Set Radio Future review

Reviewed August 27, 2004

midwinter says: "Originally debuting on Sega's now defunct Dreamcast platform, Smilebit's Jet Set Radio brought urban street culture into the home for those of us too lazy to get off of our sofas and find it ourselves. It's controversial anti-establishment message worked so perfectly with the graffiti-spraying-grind-fest style gameplay that Jet Set Radio quickly became the talk of the town. Gamers applauded JSR's original approach to roller blading action, while politicians lamented it for it's morally lax value..."
midwinter's avatar

JSRF: Jet Set Radio Future review

Reviewed July 13, 2009

pickhut says: "When you really stop to think about it, Jet Set Radio Future is basically a fetch quest title: the main objective is to go around and search for tagged surfaces, so you can spray graffiti over them. Sure, it's slightly different since you're not collecting items when you find them, but the concept is the same. Apparently, Smilebit thought that wouldn't be enough, so they added a side quest where you do more fetching. Needless to say, this could have easily been an unfortunate wreck."
pickhut's avatar

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