Dark Souls |
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Dark Souls review (PlayStation 3) |
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Reviewed by Jason Venter (October 20, 2011) On a grand scale, Dark Souls works beautifully. There are big, bold moments where you’re crawling along the rafters in a cathedral roof while battling knife-tossing men in tunics, or you’re dancing around the feet of beasts two stories high as lava roils around you, or just shuffling along a snowy ledge as harpies swoop down from openings in a cylindrical tower’s walls. What’s more important than such grand moments (or at least equally important), is how well everything works even when you examine the game’s finer points. |
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Dark Souls review (Xbox 360) |
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Reviewed by Suskie (October 21, 2011) Having suffered through this once and contended with a fanbase that’s quickly becoming the gaming equivalent of bulky dudes who drive enormous trucks because they feel insecure about themselves, I can finally say: I give up. Not because it’s too much for me to handle, but because I’m not having any fun and I already know better than to expect the “sense of accomplishment” to win out in the end. |
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