F.3.A.R. |
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F.3.A.R. review (PC) |
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Reviewed by Lewis Denby (June 26, 2011) This means combat becomes an often entertaining game of cat-and-mouse. It’s bad news if you stay behind the same piece of cover for too long, as FEAR 3’s goons are more intelligent than that. They’ll lob in a grenade, or send someone to draw you out from behind. All the while, their defensive strategy is much the same as your own: hide, shoot, move, repeat. When you’re down to the last couple of enemies in a larger area, gunfights can end up drawn out for minutes, as you battle frantically for supremacy over the game’s AI. |
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F.3.A.R. review (Xbox 360) |
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Reviewed by Alk31997 (April 23, 2012) When playing fear, you expect to be frightened by its concept and content, but the 3rd experience doesn’t contain many scares, which is baffling. I am not saying that the game is mundane and tarnished it has a profound storyline, and blood does spray like a hosepipe. By giving it a chance you are waking up the judgemental orb in your mind, you are the critic. |
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F.3.A.R. review (Xbox 360) |
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Reviewed by GameDreamin (June 25, 2011) It is said that F.E.A.R can drive men mad, causing them to think and act irrationally. Developed by Day 1 Studios, the newly released F.3.A.R sets out to resurrect the very sense of the title. Unfortunately, F.E.A.R. 3 misses as a horror game, lacking in the fundamental element of effective scare. Players expecting to lay awake at night with a light on and closet door closed will greatly be disappointed. The inability to scare the player significantly hurts the game play, since after all the te... |
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