L.A. Noire |
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L.A. Noire review (Xbox 360) |
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Reviewed by Tom Chick (May 19, 2011) What eventually passes for core gameplay in LA Noire is a bad guessing game in which you have to decide whether people are lying and which bits of evidence from your inventory confirm the lie. It's all very vague, and you'll feel like quite the schmuck when you're sure you've cornered a suspect, only to realize that the game's writer was on a different page. Not that it matters, which is a terrible thing to say about core gameplay. |
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L.A. Noire review (PlayStation 3) |
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Reviewed by Gary Hartley (August 13, 2011) L.A. Noire is as ambitious as it is broken, presenting yet another game where you spend way too much time driving around a fantastically realised landscape while your passenger pleads with you to slow down, taking nothing but claustrophobic pre-planned routes that only showcases 10% of the game’s world with zero reason to stray outside the beaten path. |
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L.A. Noire review (Xbox 360) |
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Reviewed by Alk31997 (April 13, 2012) I have never seen a game like LA Noire before. When it comes to facial expressions and character development, this game strikes a gold mine of complete astonishment. The developers Team Bondi and Rockstar have done a wonderful job of incorporating real life traits, even a simple smile from protagonist Cole Phelps, will enlighten the gamer. The game is a phenomenon and is a gold buckle on Rockstar’s long plated belt. |
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L.A. Noire review (Xbox 360) |
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Reviewed by Calvin (June 25, 2011) It’s all about the contrast. The best way to describe the appeal of film-noir, as I find it, is in the stark dichotomy between black and white – the dissimilarity of things. The most striking aspect of the films is in the way the lighting might reflect the softness of the female lead in juxtaposition to the rigid features of her male counterpart, the way the lines of their faces are more defined than the films that came before. On the verge of being overproduced, L.A. Noire takes strides in brin... |
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L.A. Noire review (Xbox 360) |
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Reviewed by Suskie (June 11, 2011) What a big, overlong miscalculation L.A. Noire is. It has the ingredients of an engaging detective game but then hastily shoves them aside in favor of drama, and it has a tight script and the best motion capture work in the business, all to present a story that’s meandering, unfocused, and anticlimactic. L.A. Noire’s plot and gameplay both seem to exist to service the other, and neither works. |
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