L.A. Noire |
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L.A. Noire review (Xbox 360) |
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Reviewed by Tom Chick (May 19, 2011) What eventually passes for core gameplay in LA Noire is a bad guessing game in which you have to decide whether people are lying and which bits of evidence from your inventory confirm the lie. It's all very vague, and you'll feel like quite the schmuck when you're sure you've cornered a suspect, only to realize that the game's writer was on a different page. Not that it matters, which is a terrible thing to say about core gameplay. |
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L.A. Noire review (PlayStation 3) |
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Reviewed by Gary Hartley (August 13, 2011) L.A. Noire is as ambitious as it is broken, presenting yet another game where you spend way too much time driving around a fantastically realised landscape while your passenger pleads with you to slow down, taking nothing but claustrophobic pre-planned routes that only showcases 10% of the game’s world with zero reason to stray outside the beaten path. |
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L.A. Noire review (PlayStation 3) |
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Reviewed by asherdeus (May 22, 2011) L.A. Noire is a fairly dull detective game unnecessarily superimposed on an open-world. Most of the time players spend while playing L.A. Noire is doing things that are boring, mindless, rote. When the cases are interesting, as several admittedly are, the mystery is compelling enough to drive players through these rough patches. But when the cases fall flat, players can become quickly disinterested and the game starts to become wearing and tedious. |
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