Kane & Lynch 2: Dog Days |
|
|
|
|
Publisher Region Released |
|
Staff
|
Kane & Lynch 2: Dog Days review (Xbox 360) |
|||
Reviewed by Brittany Vincent (September 05, 2010) Bullets rarely feel as if they’re making proper contact, and aiming serves little purpose other than to give the illusion of accuracy. In an attempt to make the game seem a little more realistic, weapons have been “handicapped,” if you will, to maintain the illusion that these are still two men on the run, testosterone and adrenaline fueling their every move. It doesn’t work, and as a result the game feels artificially lengthened by frustrating firefights and enemies who take more punishment than your controller while playing this game. |
||||
|
||||
Staff
|
||||
Reviewed by Tom Chick (August 23, 2010) So we get a corridor shooter with a bunch of set pieces. These will do in a bind. The early bits are the best, on the crowded streets of Shanghai, chasing a pantless couple, or pinned down by the cops in a video rental store, or gunfire shredding the flimsy wooden panels of a gaudy restaurant, or threading through a stretch of jammed chaotic freeway. Expect a lot of filler between these cool bits, usually in a warehouse or parking garage or something. |
||||
|
||||
Reader
|
Kane & Lynch 2: Dog Days review (PlayStation 3) |
|||
Reviewed by hmd (September 06, 2010) Kane and Lynch 2: Dog Days seems to get it. It is not a game that opens with a slow burn. It does not begin with a long, drawn-out cutscene. It does not begin with a slow-paced tutorial level that reminds you, the player, in the year 2010, that holding down the L1 button aims your gun while the R1 button fires it. |
||||
|
||||
Do you have something to say about Kane & Lynch 2: Dog Days but you'd rather not spend the time writing an actual review? You can talk about the game right here with other users and you don't even need an HonestGamers account to do it!
comments powered by Disqus
Info | Help | Privacy Policy | Contact | Advertise | Links