Mega Man 4 |
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Mega Man 4 review (NES) |
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Reviewed by Jason Venter (Date unavailable) Another thing I like here is that the robots fit their stages so much better. By the time you reach the end of the sewers that make up Toad Man's home, the confrontation with the robot master will seem perfectly natural. Though the same could be said of some of the stages in Mega Man 3, the techniques this time around don't make me think Capcom got lazy. |
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Mega Man 4 review (NES) |
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Reviewed by overdrive (March 10, 2004) It’s completely understandable if Dr. Wily was feeling just a bit of frustration by the time that Mega Man 4 rolled around. After all, as a three-time loser in his battles with the Blue Bomber, the not-so-good doctor was on the verge of becoming a joke like the infamous adversaries of the Harlem Globetrotters — the Washington Generals. |
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Mega Man 4 review (NES) |
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Reviewed by tomclark (February 02, 2004) Mega Man has been a part of gaming for longer than some of the younger gamers have been alive. For over a decade and a half the little blue guy has been running around 2D levels blasting evil robots and making pixel perfect jumps. It's a formula that, save a few exceptions such as Battle Network and Legends, has stayed pretty much unchanged for all of his gaming career. Most series would have lost all their fans years ago if this happened (step forward Ms. Croft), but not Mega Man, he just stays... |
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Mega Man 4 review (NES) |
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Reviewed by zippdementia (August 01, 2012) More care has been given than ever before to keep true to the Robot themes. This is especially noticeable in the stages like Toad Man where you progress through several environments, but it is also evident in the incredible variety of enemies that inhabit every stage, most of them relevant to the particular theme. It is especially commendable in Ring Man’s stage, who could have easily been the odd Robot out this time around. Mega Man 4 leaves no man behind! |
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