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Mega Man 3

Mega Man 3 (NES) game cover art
Platform: NES
Genre: Action (Platformer)
Developer: Capcom
AKA: RockMan 3: Dr. Wily no Saigo!? (JP)
Publisher
Region
Released
NA
11/??/1990
EU
02/20/1992
JP
09/28/1990

Mega Man 3 (NES) screenshotMega Man 3 (NES) screenshotMega Man 3 (NES) screenshotMega Man 3 (NES) screenshot


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Staff Reviews

Mega Man 3 review

Reviewed December 31, 1969

Jason Venter says: "So the whole 'more of a good thing' aspect of Mega Man 3 isn't what disappoints me. Rather, it was a lack of heart. Where Mega Man 2 had absolutely genius level design and totally cool environments, Mega Man 3 takes a more sterile approach. There are lots of wide, open spaces where not much of anything is happening. The polish isn't there in quite the same evidence, and some of the game's size is derived from repetition."
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Reader Reviews

Mega Man 3 review

Reviewed November 22, 2004

mariner says: "From playgrounds to the internet, from the 80s to today, the battle has quietly been fought. Just what was the best Mega Man game? Although the struggle for dominance between FF6 and FF7 or the Zelda games are legendary, the lesser stature of the Blue Bomber causes most to blissfully ignore the question. But some do care about which game best represents the series, and they are sure to let their opinions be known. This always boils down to a fight between the dominant MM2 and its jealous underst..."
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Mega Man 3 review

Reviewed February 18, 2004

overdrive says: "Ever since the early days of the Nintendo Entertainment System, a little blue robot named Mega Man has battled valiantly against the robotic forces of evil. "
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Mega Man 3 review

Reviewed December 31, 1969

sgreenwell says: "It was also an omen of things to come from Capcom, also known as the ''Let's bleed all of our series dry!'' company."
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Mega Man 3 review

Reviewed July 27, 2012

zippdementia says: "In the first few screens you are introduced to the occasional lonely snake head, which shoots at you when approached. Then you meet three of them at once in a tight space and test your dodging skills. Then you fight a huge one. The progression of difficulty, when done in this visual way with the enemies literally getting bigger, is extremely rewarding. It’s a tactic that is still repeated in games, like God of War, today."
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