Dungeon Siege III

Dungeon Siege III (PS3) game cover art
Platform: PlayStation 3
Genre: Action RPG (Fantasy)
Developer: Obsidian

Publisher
Region
Released
NA
06/21/2011
EU
06/17/2011
JP
07/28/2011
AU
06/16/2011
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Staff
tomchick's avatar
Reviewed by Tom Chick (June 23, 2011)

Despite some subquests and optional grinding, it’s mostly a long winding trip down an inevitable path, and often times back along the inevitable path. Expect to do a lot of walking. This is a hallmark of the Dungeon Siege series, so it should be no surprise that it hasn’t changed. But developer Obsidian has tried to infuse it with a choice-and-consequence system. In theory, this seems like a great idea. But in practice, it’s the difference between an attack rating of 142 and an attack rating of 145. Was it worth reading through all that dialogue?
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Staff
honestgamer's avatar
Reviewed by Jason Venter (July 25, 2011)

Weapon selection isn’t all there is to the combat, though. Each character can master specialized skills that you can then use profusely. A skill requires a bit of focus from your meter, but you can swiftly refill that meter simply by hitting your adversaries with a few standard shots or strikes. The result is that it’s entirely feasible to roll through the whole game using the “fun” moves almost exclusively. Yet you can also roll out of the way of incoming targets, block sword strokes and projectiles and even heal yourself.
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Reader

Dungeon Siege III review (PlayStation 3)

fleinn's avatar
Reviewed by fleinn (June 27, 2011)

(...)That the animation and fighting stances are easy to to look at, as well as entertaining to play with helps as well. It is fun, it is interesting - and I'm buggered about it because it's so easy to have the deep group-dynamics that took weeks of perfection to accomplish - in other, more cumbersomely designed role-playing games.
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