Dead Space 2 |
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Dead Space 2 review (Xbox 360) |
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Reviewed by Tom Chick (December 21, 2011) Storytelling aside (those are two words that this narrative-heavy game can't afford), Dead Space 2 is a serviceable two-trick pony. The main trick is the contrived dismemberment mode. Headshots are so passe. So the Dead Space approach is to encourage severing crab-like limbs, conveniently extended as if the monster was going to make a snow angel. They're loud, they writhe, they splorch out a lot of blood, and when you fail, they treat [sic] you to an elaborate animation of the lead character gruesomely dispatched. |
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Dead Space 2 review (Xbox 360) |
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Reviewed by Gary Hartley (July 28, 2011) There’s no sneaking terror. There’s no sneaking. There’s no calm before the storm. There’s just storm. |
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Dead Space 2 review (Xbox 360) |
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Reviewed by Suskie (May 01, 2011) In the very first scene – before we even take control – Isaac is talking to a guy who’s trying to get him out of his straitjacket, and then the guy gets stabbed in the face by an infector, and then scythes sprout out of his back, and then his face peels off, and then he goes “BLEEEAAAAAAARRRRRRKLLKEJBGFMVRSKGUSBOVMOCDGJEBSHRV!” And then the game gets loud. |
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