Scribblenauts |
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Scribblenauts review (DS) |
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Reviewed by Zigfried (September 30, 2009) The capability to create hundreds of entities isn't particularly impressive when 80% of the game can be mastered with less than a dozen. Developer 5th Cell must have forgotten that most gamers seek degenerate solutions and will keep using what works. Great games become more difficult and build on their own mechanics until you've accomplished far more than you originally expected. Scribblenauts works in reverse — the game becomes easier and less stimulating as it goes on. |
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Scribblenauts review (DS) |
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Reviewed by disco (September 14, 2009) There’s a cat stuck on the roof. It’s been there for hours, yowling its lungs out. It’s almost as annoying as its owner, a young girl who’s too lazy to get it herself. That’s why Maxwell is here; he‘s a problem solver, and it‘s your job to supply him with whatever he needs. It’s not really a question of if you’ll get little thing down, but how. You could always get a ladder and end it quickly. Perhaps you could tempt it down with some catnip. Or a mouse, for that matter. They’re obvious, ... |
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