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PAIN reviewReviewed November 18, 2008Jonathan Stark says: "PAIN is strangely complex for a game that's so obviously aimed at getting a few laughs from gamers who want to play something quick in between chugging Car Bombs. The point system is based on an ornate series of crash combos and scenarios that are actually quite difficult to pull off, such as knocking a bowling ball off a building with just the right timing to land on a police car to send it bouncing towards an explosive crate which kills a guy in a cow suit. The controls aren't intuitive, either. Somehow, Idol Minds found a way to unnecessarily incorporate every single button on the PS3 controller in their control scheme, including the d-pad and the SIXAXIS motion controls. The few times I loaded up the game, I had to retake the 30-minute tutorial just to remember how to play. " |
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