Castlevania: Judgment |
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Reviewed by Jason Venter (January 15, 2009) The problem is that even though all of that depth technically exists and is waiting to be used, it's not put to particularly good use. Why would someone bother mastering the art of knocking someone into the air, canceling out of a ground-based combo to follow-up with an air attack and then come down with a crushing to finish things off when just waving the Wii Remote around in circles while holding the 'B' button proves equally effective? This game was made for old-fashioned button mashers. |
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