Ads are gone. We're using Patreon to raise funds so we can grow. Please pledge support today!
Google+   Facebook button  Twitter button 
3DS | DS | PS3 | PS4 | PSP | VITA | WII | WIIU | X360 | XB1 | All
The Legend of Zelda: Ocarina of Time / Master Quest (GameCube) artwork

The Legend of Zelda: Ocarina of Time / Master Quest (GameCube) review


"Every Zelda fan that preordered the Wind Walker was treated to a bonus disk that was sure to excite each and every one of them. The Legend of Zelda: Ocarina of Time Master Quest is a rehash of the N64 classic that touched gamers everywhere. While this certainly is not a new game entirely, it does give some added incentive to relive the groundbreaking elements that shaped so many games today. "



Every Zelda fan that preordered the Wind Walker was treated to a bonus disk that was sure to excite each and every one of them. The Legend of Zelda: Ocarina of Time Master Quest is a rehash of the N64 classic that touched gamers everywhere. While this certainly is not a new game entirely, it does give some added incentive to relive the groundbreaking elements that shaped so many games today.


If you did manage to play the original Ocarina, you'll notice the basic premise of the game has not changed a bit. The towns and characters are all the same and the story is literally untouched. One substantial difference, though, is the dungeon layout. My first time through I was thoroughly surprised by the new inventiveness of the puzzles and the pure brilliance that emanates from Shigeru Miyamoto. You need not to go in thinking they are going to be a breeze because they are far from it. Not only did the puzzles receive a facelift, but also the enemies are much more difficult, and more numerously strewn about. The Z-targeting system that was so perfectly used is still here, except it's now directed to the L button on the Gamecube controller. The blistering sword combat contains all the initial charm and still holds up well to today's standards.


The controls are fluent, withholding one minor gripe. When using the ocarina, and numerous other items, instead of the four C buttons, they are not assigned to the C stick. It feels a little clunky and is evident that is was not meant for it. When you're not bending your mind as you work through the temples, there is much fun to be had in the unbelievable amount of things to do around Hyrule. There are mini games, like shooting rupees with your faerie slingshot that gives the game that fresh vibe. Also, you have extremely difficult (and time consuming) task of finding all twenty hearts littered throughout alcoves and hidden locations. This great combination of action and exploration provides a stable platform to showcase an excellent game.


When Ocarina was originally released, the visuals were a sight to behold and were rivaled by none, but maybe Final Fantasy seven; but, with the graphically enhanced games that come out on today's modern consoles, Nintendo decided to add a few tweaks. While the actual models have not changed, the muddy texturing of old has taken a change for the better. The game just looks a whole lot more crisp and even items that Link uses have a lot more shine and luster to them.


As I was lumbering my way through the Forest Temple, the eerie music heard within really set the mood for what was to come. The music sets all the right tones in the appropriate places. Simple things like opening the chest that contains the Boss Key convey a sense of wonder as it builds up the closer you get to retrieving it. Although there are more important things to be found in the game, Zelda throws a strike in this department, too.


If you've never played this classic and you only own a Gamecube, then now is your chance to experience one of the truly great games of all time, with better graphics to boot. If you consider yourself a gamer, then do yourself a favor; pick this game up. Beg, steal, go on E-bay, do whatever it takes to get your hands on this gem and bask in the beautiful limelight.





Rating: 9.0/10

mrmiyamoto's avatar
Community review by mrmiyamoto (February 28, 2005)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by mrmiyamoto
Orcs & Elves (DS) artwork
Orcs & Elves (DS)

A solid fantasy romp that focuses on what makes fantasy games fun: slaying enemies, using potions, and trying new weapons.
The Stanley Parable (PC) artwork
The Stanley Parable (PC)

Is The Stanley Parable fun? No, I wouldn't say that it is. But it's mesmerizing, to the point that players will likely play through it so many times that each and every possible ending and branched path is exhausted, and they're left with but a ponderous thought that gnaws and claws at the things they thought they kn...
NightSky (3DS) artwork
NightSky (3DS)

Sometimes, the levels will blur together and proceed quickly, with little to no challenge. When the ball gets to rolling swiftly through these areas, you're offered a free and spirited look into the essence of Nightsky. It has come together; it meshes. I think NightSky would have been better suited not to be a puzz...

Feedback

If you enjoyed this The Legend of Zelda: Ocarina of Time / Master Quest review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

Site Policies & Ethics | Contact | Links

eXTReMe Tracker
© 1998-2014 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. The Legend of Zelda: Ocarina of Time / Master Quest is a registered trademark of its copyright holder. This site makes no claim to The Legend of Zelda: Ocarina of Time / Master Quest, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.