Tales of Vesperia

Tales of Vesperia (X360) game cover art
Platform: Xbox 360
Genre: RPG (Fantasy)
Developer: Namco Tales Studio

Publisher
Region
Released
NA
08/26/2008
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Staff
overdrive's avatar
Reviewed by Rob Hamilton (October 07, 2011)

Overall, I found the battle system in Tales of Vesperia to do about as good of a job in taking a lot of different components and making them simple and user-friendly as any game I've played. When you get more powerful, you'll be able to obtain a number of more powerful attacks which culminate in the godly Mystic Artes, which spell bad news for anything in their path. Or you, as bosses also start gaining them after you've gotten a ways into the game.
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Reader
Fedule's avatar
Reviewed by Fedule (July 29, 2011)

Even when it stumbles - and make no mistake, it stumbles - it's hard to not like Tales of Vesperia. It's big, dumb, JRPG fun.
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jerec's avatar
Reviewed by jerec (September 06, 2009)

A Tales game is easily identifiable by its fast-paced, action driven battle system, a complex fantasy story, and a lovable cast of characters. Those who might criticise Tales of Vesperia for being too similar to previous games in the series, such as Symphonia, are missing the point. Why change what isn’t broken? Tales of Vesperia is such a perfect balance of battles and character driven story telling, that you shouldn’t care if you’ve played this type of game before, ...
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joseph_valencia's avatar
Reviewed by joseph_valencia (July 31, 2009)

I think the charm of the “Tales” series has always resided in the little picturesque settings it has given us to explore. From the beginning, this has been a fantasy universe defined by bright green fields and quaint houses and cobbled roads. “Tales of Phantasia” painted a rich picture by capturing details like shadows, reflections in mirrors and ponds, and footprints imprinted in snow. “Tales of Vesperia” is a game forged in that tradition, rich in colors and layers and the little things that i...
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