Mega Man 8 (PlayStation)

Mega Man 8 review

Game: Mega Man 8
Platform: PlayStation
Genre: Action
Developer: Capcom

Reader review by yamishuryou

February 17, 2005

Charles Darwin’s theory of evolution has been superfluously criticized by both religious fanatics and the common folk, and while over the last two centuries most of the population has come to a compromise on this bitterly-contested thesis, there still remain the stubborn and untactful few.

But of course, the premise of natural selection can be applied to areas other than organisms. Gaming has evolved in such an intricate way so that the poorer games are ignored, while the titles of superior quality are plowed through by rabid fans in a matter of minutes. Of course, there are many exceptions to this case, where a bad game outsells a good game, but should the two opposing forces become franchised, the good game’s sequel would perform better as compared to the bad game’s sequel.

However, sometimes one trait of an animal that has lasted a long time can doom it to extinction, as others take its place. Such is the fate of Capcom’s ill-fated Mega Man 8, released for the Sony PlayStation and the Sega Saturn before 3D gaming became all the rage. Seven strong preceding releases had paved the road for the unstoppable 2D platforming juggernaught that Mega Man 8 was slated to be.

It’s only too bad that it tripped before even going out the door.

Marking off the era of Capcom’s infamous voice acting talent, what sounds like an eight-year-old girl articulates the word of Mega Man, Blue Bomber extraordinare. Observe as he trudges through a bright island to confront – SURPRISE SURPRISE – Dr. Wily, he whom is the source of all our past problems. Capcom makes another fatal error in the voice department here, as Dr. Wily takes a fall from infamy with his laughable accent.

This is evolution?

In yet another *ahem* brilliantly-inspired plot, Dr. Wily has acquired ‘Dark Energy’, a source of power that despite being strong, corrupts the minds of who or whatever uses it. And it is in a laughable cinema that Mega Man departs on a journey made redundant. Capcom signs off another game to the new semi-linearity fashion of the Mega Man series, where you fight four bosses, have a mid-stage, and fight four new bosses and then head through four dull stages at the latest Skull Fortress. Honestly, Mega Man 7 was excusable, as at least it was able to manipulate the plot so the situation seemed desperate, but here, it’s just pathetic. Oh yeah, great, MORE bosses that I have to fight off with increasingly worsening controls and only my trusty Buster.

THIS is evolution?!

Of course, a few new features replaced a few good features of the days of yore. The shops of Mega Man 7 and the Japan-only Rockman and Forte are still around, but instead of collecting screws from enemies, you have to collect a small number of large screws hidden around the stages. Problem is, they’re not hard to find. You can see a good number right in front of you, but getting there is the tricky problem. Many of the screws either are hard to make a path to, or hard to get back onto the main trail from.

THIS IS EVOLUTION?!

Atmospheric quality has also deteriorated, as Capcom took one step farther from the Mega Man 7 environments, and absolutely cartoonied the backgrounds. Mega Man 7 was OK, but Mega Man 8 stoops to a new low. The bosses don’t solve the problem, as they suffer the same fate, kiddified out of sheer stupidity on Capcom’s part; additionally, the idea behind pretty much all their weapons are stupider than any other in the history of the Mega Man series. One needs to look no further than Aqua Man’s *ugh* Water Balloon attack. Those at Capcom should bow their heads in shame, as they also just appeared to give up on music in this game, and the only exciting fight is your duel against Bass. Of course, that too is ruined by the awkward controls.

This is not evolution. It is de-evolution.


Rating: 2/10


More Reviews by yamishuryou
Gabriel Knight: Sins of the Fathers (PC)
Gabriel Knight: Sins of the Fathers (PC)
Gabriel Knight knows mystery. After all, he's a writer who has tried his hand at the literature genre. Unfortunately for him, much like most aspiring authors, t...
Speed Racer: The Videogame (DS)
Speed Racer: The Videogame (DS)
You won’t have much time to pay attention to your surroundings, however; in the vein of such series as Wipeout and F-Zero, Speed Racer: The Vid...
Yu-Gi-Oh! GX: Spirit Caller (DS)
Yu-Gi-Oh! GX: Spirit Caller (DS)
Much strategy comes into play. What cards should you put in that will complement each other and make their powers stronger together than divided? What can you d...


Feedback

If you enjoyed this Mega Man 8 review, you're encouraged to leave feedback and talk about it with members of the site's community. You don't even need an HonestGamers account to get involved in the discussion. Please remember to keep your comments respectful and on-topic or they may be deleted by a moderator. Thank you for your understanding!

comments powered by Disqus


Info | Help | Privacy Policy | Contact | Advertise | Links

eXTReMe Tracker
© 1998-2013 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Mega Man 8 is a registered trademark of its copyright holder. This site makes no claim to Mega Man 8, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.

Follow Us