Darkwing Duck |
|
|
|
|
Publisher Region Released |
|
Staff
|
Darkwing Duck review (NES) |
|||
Reviewed by Jason Venter (January 27, 2003) Play control is tight as can be. If you die, it's not because Darkwing Duck failed to jump where you told him to. He can hop with the best of them, grab onto beams above him, and fire several shots at a time. Switching to his special weapon is a snap, too. You'll find yourself comfortable with the controls to their fullest extent within the first five minutes of play. |
||||
|
||||
Reader
|
Darkwing Duck review (NES) |
|||
Reviewed by joseph_valencia (July 08, 2009) “Darkwing Duck” is a video game that is always inventive and rarely redundant. Here is a game where there are discoveries in every level, be it in the form of new enemies or obstacles. It is true to the spirit of the early 1990s cartoon show that inspired it, right down to the title character’s spiel every time he arrives on the scene. “I am Darkwing Duck!” he says. He also trips on banana peels, and his expression when he runs out of hearts is exactly the kind I would expect him to put on. The ... |
||||
|
||||
Reader
|
Darkwing Duck review (NES) |
|||
Reviewed by ratking (January 27, 2003) As all of you should know, Darkwing Duck was a duck who walked and talked like any human and wore a purple suit, and was supplied with various devices from his sidekick Launchpad McQuack and his neice Gosalyn. He had enemies galore, including the fearsome five, which spurred on this seven staged game in which seven of his greatest enemies lurked to stop Darkwing Duck himself. |
||||
|
||||
Do you have something to say about Darkwing Duck but you'd rather not spend the time writing an actual review? You can talk about the game right here with other users and you don't even need an HonestGamers account to do it!
comments powered by Disqus
Info | Help | Privacy Policy | Contact | Advertise | Links