El Viento

El Viento (GEN) game cover art
Platform: Genesis
Genre: Action (Platformer)
Developer: Wolf Team

Publisher
Region
Released
NA
??/??/1991
JP
09/20/1991
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Staff
sho's avatar
Reviewed by Sho (July 19, 2004)

Whether enjoying a harrying ocean cruise atop a dolphin’s back as numerous bombs hit the foreground with tremendous splashes, braving the conveyer belts and dangerous machinery of a Detroit factory, or attacking the towering power core of a gunnery-filled war zeppelin, if you’re not hooked by the time of the epic confrontation high atop the spires of the Empire State Building then you have surely mislaid your enthusiasm for 2D Blast Processing goodness somewhere along the way.
# // Read Full Review // Review Game
10
l

Staff
zigfried's avatar
Reviewed by Zigfried (April 17, 2005)

When Annet leaps into the air to avoid gangsters' bullets, she lets her bare arms fly loose, ribbons from her hair and waist flowing with the wind as her skirt lifts ever so slightly in the breeze. After falling back down, Annet's slender legs buckle to absorb the impact. That microscopic attention to detail is part of Wolf Team's genius, and Annet's been giving lovesick gamers a cruel jones for close to 15 years now.
# // Read Full Review // Review Game
10
l

Reader
joseph_valencia's avatar
Reviewed by joseph_valencia (July 14, 2009)

“El Viento” is the worst video game I have ever played. What do I mean? Well for starters, it’s not a good game at all; but also, it’s bad in a way I find particularly insulting. “Viento” was developed by Wolf Team, the development crew who would jump start Namco’s quaint and charming “Tales” franchise. None of the charm that made me enjoy their “Tales of Phantasia” is present in this dreck of an action game. It should be approached as a study in how constant motion and action doesn’t necessaril...
# // Read Full Review // Review Game
1
l

Reader
overdrive's avatar
Reviewed by overdrive (February 24, 2005)

It’s not like I was a complete stranger to El Viento. Even before I first played it, I felt like I knew just about everything about the game. A slew of vivid works describing wonderfully-drawn cinemas and creative levels chock full of innovative and bizarre monsters and obstacles are scattered over the net with one thing in common — they all rate this game a Bo Derek-like “10”.
# // Read Full Review // Review Game
10
l



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