Assassin's Creed |
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Assassin's Creed review (PlayStation 3) |
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Reviewed by Gary Hartley (February 04, 2009) The idiot guards conspire to make one point very clear: Assassin’s Creed is a game set amongst a flock of intolerable dumbness. |
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Assassin's Creed review (Xbox 360) |
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Reviewed by Jason Venter (November 23, 2007) When you first enter a city, you'll generally follow the same process: climb a tower to reveal more of the map, visit your guild, investigate until you have enough clues to find your target, then take his life. Along the way, you can stop soldiers from picking on unlucky citizens and you can scale the tallest structures to aid in your search, but a lot of that is unnecessary and time-consuming. Even the investigations themselves grow old, since they almost always involve punching someone a few times, picking a pocket or sitting down on a bench to eavesdrop on suspicious characters. |
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Assassin's Creed review (Xbox 360) |
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Reviewed by Mike Suskie (April 23, 2008) Altaïr’s actions are divided between socially acceptable and socially unacceptable, and you can switch between the two with the right trigger. Unfortunately, Assassin’s Creed is one of those sandbox games where the “cops” (i.e. the guards) want to kill you for every little thing that you do. And since all of Altaïr’s best and most convenient abilities are considered suspicious behavior, expect to attract quite a bit of attention from the local law enforcement. This includes the act of running, which evidently is a sin punishable by death. |
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Reviewed by Typodragon (April 20, 2010) Ruthless, if at times overaggressive, protagonist Altair must use his swords, his agility, and occasionally his brain to save the world. Ubisoft has proven once again that they may be the finest and most creative development group in the market today. Although Assassin's Creed suffers from its share of game design flaws, the overall experience is a testament to the fact that you don't need to do everything right as long as you most things incredibly well. |
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