Project Sylpheed |
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Project Sylpheed review (Xbox 360) |
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Reviewed by carcinogen_crush (August 22, 2007) Project Sylpheed's case lists several things that essentially make the game what it is, but it’s far too modest. Not only is the story here far better than most Sci-Fi original series, but the abilities of your ship’s weapon system go beyond simply “locking-on to multiple targets”. Abnormal brevity may be this space opera’s one and only flaw. It only took me four and a half hours to complete it. This isn’t a frenzied attempt to justify buying such a short game at full price, though; this ... |
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Project Sylpheed review (Xbox 360) |
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Reviewed by ClementJ64 (September 30, 2007) Imagine it's the year 2632. Humans have advanced technology, the ability to fly around in space with ease, and we even found alien species that resemble humans. What a small world eh?! But then imagine that life is like a video game with terrible gameplay. And that's the recipe for Project Slypheed, a failed attempt at an action game in which you get into big space battles and try to resolve things by blowing stuff up. |
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Project Sylpheed review (Xbox 360) |
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Reviewed by Fedule (December 05, 2008) Some games are better for being bigger. More levels, more space, more freedom, more characters, more plotlines, more things to do. Given that Project Sylpheed has the Square Enix brand plastered all over it, and is marketed as being "from the makers of Final Fantasy" (despite Square Enix having no developmental input), you might be forgiven for expecting Project Sylpheed to be such a game. Nonetheless, you would be mistaken - Project Sylpheed is the kind of game that manages to succeed because o... |
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