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Gradius III

Gradius III (SNES) game cover art
Platform: SNES
Genre: Scrolling Shooter (Horizontal)
Developer: Konami

Publisher
Region
Released
NA
08/??/1991
JP
12/21/1990

Gradius III (SNES) screenshotGradius III (SNES) screenshotGradius III (SNES) screenshot


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Staff Reviews

Gradius III review

Reviewed January 13, 2004

Marc Golding says: "Gradius III, being one of the first shooters to grace the then fledgling Super NES console, is plagued with more than its fair share of slowdown. It’s not so noticeable in the manageable confines of the Easy game, but crank the hard meter up even one notch, and the increase in enemy and projectile activity will create a crawling chaos onscreen."
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Reader Reviews

Gradius III review

Reviewed April 29, 2006

phediuk says: "First and foremost: Gradius III has some of the worst slowdown ever seen in a scrolling shooter. Yes, yes, this is a common issue in early third-party SNES games, and Gradius III was actually the first third-party game ever released on the system (just two weeks after launch.) Even so, the fact that slowdown is the first thing to come to mind when I think about Gradius III is not a good sign. If more than a few sprites or one larger-than-normal sprite is present (which is almost always, and incl..."
phediuk's avatar

Gradius III review

Reviewed September 29, 2012

pickhut says: "Mangled. Stripped down. Butchered. One could easily choose these words to describe the SNES port of Gradius III, then go on to complain about missing segments, cut stages, and mass amounts of slowdown when the screen is packed with too many obstacles."
pickhut's avatar

Gradius III review

Reviewed September 03, 2005

sgreenwell says: "An aspect commonly overlooked in classic gaming is how solitary the experience is. Like lonely teenagers in a basement, the heroes of Super Mario Brothers and Sonic the Hedgehog work in complete isolation. While they may be working to save the world, there is little representation of this in their respective games. Outside of fun, the only reward for playing is rescuing pixelated princesses and fuzzy animals. These games rely solely on the strength of their gameplay to attract ..."
sgreenwell's avatar

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