Gradius III |
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Gradius III review (SNES) |
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Reviewed by Marc Golding (January 13, 2004) Gradius III, being one of the first shooters to grace the then fledgling Super NES console, is plagued with more than its fair share of slowdown. It’s not so noticeable in the manageable confines of the Easy game, but crank the hard meter up even one notch, and the increase in enemy and projectile activity will create a crawling chaos onscreen. |
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Gradius III review (SNES) |
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Reviewed by phediuk (April 29, 2006) First and foremost: Gradius III has some of the worst slowdown ever seen in a scrolling shooter. Yes, yes, this is a common issue in early third-party SNES games, and Gradius III was actually the first third-party game ever released on the system (just two weeks after launch.) Even so, the fact that slowdown is the first thing to come to mind when I think about Gradius III is not a good sign. If more than a few sprites or one larger-than-normal sprite is present (which is almost always, and incl... |
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Gradius III review (SNES) |
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Reviewed by pickhut (September 29, 2012) Mangled. Stripped down. Butchered. One could easily choose these words to describe the SNES port of Gradius III, then go on to complain about missing segments, cut stages, and mass amounts of slowdown when the screen is packed with too many obstacles. |
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Gradius III review (SNES) |
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Reviewed by sgreenwell (September 03, 2005) An aspect commonly overlooked in classic gaming is how solitary the experience is. Like lonely teenagers in a basement, the heroes of Super Mario Brothers and Sonic the Hedgehog work in complete isolation. While they may be working to save the world, there is little representation of this in their respective games. Outside of fun, the only reward for playing is rescuing pixelated princesses and fuzzy animals. These games rely solely on the strength of their gameplay to attract ... |
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