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Summoner review (PlayStation 2) |
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Reviewed by Rob Hamilton (August 05, 2010) The dialogue gives the game an illusion of vastness. Take Murod, for example. The only time your party meets him is fairly late in the game when you fight him to the death. But it FEELS like he's a much more substantial character simply due to all the conversations you have that describe his character by detailing how he usurped his throne and plans to build an immense tower to the skies to conquer heaven. You may not know the dude, but by the time you meet him, you have more than enough reasons to send him to the afterlife. |
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