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Metal Gear Solid 3: Subsistence

Metal Gear Solid 3: Subsistence (PS2) game cover art
Platform: PlayStation 2
Genre: Action
Developer: Kojima Productions

Publisher
Region
Released
NA
03/14/2006
EU
10/06/2006
JP
12/22/2005
AU
10/13/2006

Metal Gear Solid 3: Subsistence (PlayStation 2) imageMetal Gear Solid 3: Subsistence (PlayStation 2) screenshotMetal Gear Solid 3: Subsistence (PlayStation 2) screenshot


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Staff Reviews

Metal Gear Solid 3: Subsistence review

Reviewed April 16, 2006

Rob Hamilton says: "As a guy who broke his teeth on the old-school games of past generations, I was ecstatic to learn that Konami included two Metal Gear games originally released for the eight-bit MSX computer gaming system. The first game (featuring Snake's trip to a three-building compound enticingly named "Outer Heaven") was somewhat altered for release on the NES, while the second had never before been released in America."
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Reader Reviews

Metal Gear Solid 3: Subsistence review

Reviewed July 30, 2006

disco says: "Dealing with a special edition of a game is tricky business. Chances are, you’ve got the original version, played through it a fair share of times, and thought it was the best damn thing since sliced bread. But when that newer version comes out, you’re left with a choice: buying it because you enjoyed the original so much, or ignore it because of the gaming company’s blatant attempt to get more cash out of your wallet. Either choice poses a risk; should you shell out the extra money, you may fin..."
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Metal Gear Solid 3: Subsistence review

Reviewed March 04, 2009

draculasrevenge says: "It has been nearly five years since the release of Metal Gear Solid 3, and in that time I can think of no game I’ve enjoyed more. The gameplay and narrative of MGS3 is far above those of the previous games, though I don’t mean them disrespect in anyway. MGS3 was simply the culmination of the strongest elements of the previous two games, while adding its own powerful flavor to the mix. MGS3 contains so much variety, so much depth, and so many possibilities that even well after 20 playthroughs I h..."
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