Indigo Prophecy |
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Platform: PlayStation 2
Genre: Adventure Developer: Quantic Dream AKA: Fahrenheit (EU), Fahrenheit (AU) |
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Publisher Region Released Unknown EU ??/??/???? Unknown AU ??/??/???? |
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Staff
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Indigo Prophecy review (PlayStation 2) |
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Reviewed by Nicholas Tan (August 20, 2007) The relentless gravity of Indigo Prophecy pulls you through a vivid storm. |
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Indigo Prophecy review (Xbox) |
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Reviewed by Gary Hartley (October 09, 2005) And then it's over; the mental images cease. A revolted Kane looks down at the corpse he's still kneeling over and at the bloody knife still clasped in his soiled hands. What just took place defies explanation, but the more pressing fact is that corpse laying on the bathroom floor. A corpse that's not getting any less dead. What do you do? This isn't for Lucas to decided; this choice is entirely yours. |
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Indigo Prophecy review (PlayStation 2) |
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Reviewed by Gary Hartley (December 23, 2008) It’s around here that Marcus stops worrying about his mental health and starts trying to be middle America’s answer to Chow Yun Fat on a tabletop-sized slab of LSD. It’s about here you may want to start thinking about employing your console’s off switch. |
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Indigo Prophecy review (PlayStation 2) |
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Reviewed by Zack Little (August 12, 2006) Sometimes making the wrong decision leads to a setback, a step missed along the way. Sometimes it leads into a side story you wouldn’t have noticed otherwise, like a quaint night of ice-skating between two friends. Sometimes it leads to a game over. The roads diverge, cross, and one of Indigo Prophecy’s biggest appeals is that it encourages experimentation. |
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Reader
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Indigo Prophecy review (PlayStation 2) |
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Reviewed by atra_vortex (January 12, 2006) Indigo Prophecy is a game that I have had a good feeling about for a long time. A similiar anticipation would have been Killer 7, in that both games promised to be highly original and new play experiences. Another thing that Killer 7 and Indigo Prophecy have in common is that both titles were given less than spectacular reviews from the popular gaming press. Most reviews didn't tear the games apart, but neither of them were received as warmly as anticipated. In the case of Killer 7, I ignored so... |
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Indigo Prophecy review (PlayStation 2) |
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Reviewed by darketernal (January 03, 2010) Every once in a while there’s a game that’s destined to change things. Perhaps it’s the sort of game that heralds in a new engine, showcases a new standard of graphics, or brings in a unforeseen focus on story and settings. On the other side of the spectrum, there’s game so utterly bad they serve as a large sign to all future developers never, ever to design games in such a way. Often, these failures drown in pre-release hype, chosen to usher in a new age. At worst, a game that symbolizes the re... |
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Indigo Prophecy review (PlayStation 2) |
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Reviewed by hobunn (September 07, 2006) As one of my closest friends used to say, there are too many identical-looking sequels and too much unoriginality out there in the video game industry. After all, why bother changing the formula if it sells? It is a shame, because we rarely do see fresh, innovative titles nowadays. Bearing this in mind, Quantic Dream knew they were taking a big risk when they started on adventure title Fahrenheit, especially considering that they were experimenting in a genre that was fading away to first... |
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Indigo Prophecy review (PlayStation 2) |
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Reviewed by jeeeehad (August 22, 2007) I’m a sucker for a game with a good story…no, let me rephrase. I’m a sucker for a game that promises a good story—that’s what ultimately makes me a sucker. Many months ago, years now, I started reading a preview for a game called Indigo Prophecy, and my pulse quickened. |
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Indigo Prophecy review (PlayStation 2) |
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Reviewed by MartinG (August 26, 2007) Playing Fahrenheit is like watching a car crash in slow motion. At first you just see a car moving, maybe it's even a pretty car, but suddenly it hits a lamp-post, curls around itself in a horrible metallic mess and bits of test mannequins fly all over the place. |
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