Perfect Dark |
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Perfect Dark review (Nintendo 64) |
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Reviewed by John L (April 03, 2005) I'd be remiss if I didn't mention Perfect Dark's wicked multiplayer mode, one packed with enough depth and nuance to make bland crapfests like Timesplitters 2's (admit it, you only liked playing as the monkey) squirm. The design is rad; levels such as the glass-intensive Grid, which features two large rooms connected by an elevator and some tight corridors, never fail to amuse, and the weapons fit just as neatly into this as they do the solo campaign. |
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Perfect Dark review (Nintendo 64) |
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Reviewed by ratking (July 02, 2002) Have you ever had those parties where you try to kill your friends with various weapons and it seems they same people always dominate and you always have those same bumpkins on the bottom. Well Perfect Dark continues the era. I, Donnie, still remains as the bottom even though I own the game, however being a bottom feeder is not that bad when you are playing Perfect Dark. There are tons of different ways to play it, and there is always the event modes incase you want some fun. Did I say I suck at... |
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Perfect Dark review (Nintendo 64) |
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Reviewed by theredbaron47 (Date unavailable) So this is Perfect Dark, Goldeneye’s sequel. Rare and Nintendo have done a great job on this game, but it is still just an update of Goldeneye. You can tell that the graphics and sound were all directly taken straight out of Goldeneye. And yes, if you’re wondering, I’m going to be making a lot of Goldeneye references in this review; PD is a sequel, so it should be better than its precessor. |
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