Ads are gone. We're using Patreon to raise funds so we can grow. Please pledge support today!
Google+   Facebook button  Twitter button 
3DS | DS | PS3 | PS4 | PSP | VITA | WII | WIIU | X360 | XB1 | All
Wild Arms (PlayStation) artwork

Wild Arms (PlayStation) review


"It's also great for someone who doesn't want to get entangled in a more-complicated RPG like Lunar, with all the elaborate video sequences and character parts. This is a core RPG. It has most of the RPG elements without all the flash."



Although this game is archaic in many senses, I think it's a great game for the style of game that it is. Considering this game is old-style like the older Final Fantasy games (before the seventh installment), the game seems to hold its ground quite firmly. In many ways the graphics are better than the much newer-released Lunar: Silver Star Story Complete. One thing to remember about this game is that it didn't have a lot of marketing hype like Final Fantasy 7, nor did it have a huge 300-member programming fleet working on the game like Square did with FF7. With that in mind, you can realize why some things aren't quite up to par, but overall this is a good game considering where it came from.

The graphics, although lacking by today's standards, are fairly good for their style. I think the main thing you have to realize is that this game doesn't try to give the illusion of 3-D. It's 2-D, and obvious at that. It reminds me a lot of one of my old favorite Super Nintendo classics, Lufia and the Fortress of Doom. Both games are similar graphically. I think it's a nice break from all the ugly polygonal games out there. The graphics in this game at least appear more hand-drawn. For that reason alone, I don't think the graphics really take away from the game too much, unless you're one of those people that has to have a game that pushes the system's limits on output of animated polygons.

The music is decent too, and there are a few good songs on the game. The opening Full Motion Video (FMV) has a memorable tune that may stay in your head for most, if not, all of the game. Nothing too spectacular happens in the game's musical score, but it's not downright crappy or anything. For the most part, you might not even notice it.

And the storyline, although lacking originality, is great. The game isn't so linear that you'll want to scream and then quit playing it. Its story reminds me of many RPG's of the past, so if you miss those games, get a copy of this game.

The game is easy overall. Not too much challenge, especially when you learn the item duplication trick and you can get all your characters' powers maxed out very early in the game.

Wild Arms is fun, but there aren't enough surprises in it to keep you interested. You basically just play the game for how it is, no super-cool hidden games or anything like that.

Still, this is a great RPG from start to finish, and is excellent for anyone that may miss the old-style of RPG's. It's also great for someone who doesn't want to get entangled in a more-complicated RPG like Lunar, with all the elaborate video sequences and character parts. This is a core RPG. It has most of the RPG elements without all the flash. Great game. Get a copy today.

Rating: 6.5/10

icelake's avatar
Community review by icelake (Date unavailable)

A bio for this contributor is currently unavailable, but check back soon to see if that changes. If you are the author of this review, you can update your bio from the Settings page.

More Reviews by icelake
Shadowgate Classic (Game Boy Color) artwork
Shadowgate Classic (Game Boy Color)

Shadowgate Classic is an excellent port of the original 8-bit NES version of the same game; but, unfortunately, it's lacking in the gameplay department when compared to most modern games.
ActRaiser (SNES) artwork
ActRaiser (SNES)

Actraiser is a beautiful combination of sidescrolling action and godlike simulation games. The simulation mode and amazing soundtrack will really get you hooked into this remarkable game.
The Granstream Saga (PlayStation) artwork
The Granstream Saga (PlayStation)

Maybe this game was just poorly translated. The game is so linear, I don't think you really have a choice as to what you want to do (reminds me of the first 11-13 hours of Final Fantasy 7, where you're in that power plant). I literally want to scream while playing this game.

Feedback

If you enjoyed this Wild Arms review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!

You must be signed into an HonestGamers user account to leave feedback on this review.

Site Policies & Ethics | Contact | Links

eXTReMe Tracker
© 1998-2014 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Wild Arms is a registered trademark of its copyright holder. This site makes no claim to Wild Arms, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.