Pillars of Eternity - The White March Part II (PC) review"The Equivalent of MacGyvering a Missing Jigsaw Piece of Storytelling" |
Something that is indicative of not only White March Part 2 but Pillars of Eternity Deadfire is the problem of raising stakes when you have already done an end of the world scenario. Perhaps even more so than Deadfire, White March Act 2 feels somewhat by the numbers in its design while providing a wonderful experience. This is in contrast to the first act which felt more freeform of an adventure simply learning about the lore of Eora. By no means is this expansion bad—and in many cases it’s an enjoyable finale to the side-story expansion—as it features some of the more engaging bosses of the game, especially on the POTD mode, yet the adventure cannot help but feel like it overstays its welcome as well as become too demanding of how it wants you to play. It’s perhaps not a surprise that even if you leave the second act of the White March mid-game, the sequel hardly takes it into account as it expects you to reach the conclusion because of its stakes.
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Community review by Brian (February 05, 2021)
Current interests: Strategy/Turn-Based Games, CRPGs, Immersive Sims, Survival Solo Games, etc. |
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