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Gabriel Knight: Sins of the Fathers (PC) artwork

Gabriel Knight: Sins of the Fathers (PC) review


"What can you tell me about...Voodoo?"

To start off, I think I should confess something. No it’s not that bad! Well maybe depending on your point of view…I’ve never really had any experience playing any of the Sierra Graphic Adventure titles, none at all. No King’s Quest, Police Quest, Gabriel Knight, none of it. Back when I was younger I never had access to these games, the only types of Adventure games I did play were the LucasArts ones. I had played other Sierra titles like SWAT, and Lords of the Realm 2 but never their Adventure titles which seem to be what Sierra is better known for.

It’s usually around the end of the year I start getting kind of nostalgic and I’ll want to play some old PC games so this time I decided to play some stuff I’ve never played before. I decided I’d go ahead and give Gabriel Knight: Sins of the Fathers a shot, it’s an Adventure Game that a lot of people have put over as one of the best of it’s class for years since it came out and really the Adventure genre is one of my favorites so I figured I’d give it a go. I remained kind of skeptical of just HOW good the game could be starting it up because I’ve heard that some of Sierra’s Adventure games have some pretty stupid deaths in them and stuff but I’m happy to say that this game did not disappoint.

I’ll try to do a much better job of explaining the story without spoiling part of it, unlike the back of the game box! Seriously, if you’re looking at this game or for things about it don’t look at the back of the package it contains plot spoilers…great job marketing guys of 1993! You play as Gabriel Knight, who is a struggling horror novelist, slacker, and womanizer all rolled into one. Gabriel is relatable and easy going, a likeable protagonist in a narrative heavy kind of game is a good thing to have. Gabriel lives in New Orleans in the French Quarter and runs an old book store on Bourbon Street, currently he’s working on a horror novel based around some murders taking place at the time termed “The Voodoo Murders”.

Starting the game, you must take Gabriel around various parts of the French Quarter and other parts of New Orleans to learn as much as you can about Voodoo and The Voodoo Murders going on. The local Police are downplaying the Voodoo aspect of the murders and saying it’s just faked but fairly soon, Gabriel discovers there is much more to the Voodoo angle of the murders than what the Police and others think. There, that was much better and spoiler free.

The game’s story has many twists and turns, makes you feel a whole gamut of emotions and is very involving. The part that stands out most is the quality of the script and writing all over the game. The narrative script that describes objects or other things is very detailed and thorough but feels practical and relatable not just like you’re analyzing something like a robot or computer. The humor and jokes in the game are also very sharp which I didn’t expect from this kind of story or the game at all. I laughed out loud at things several times because there was good pay off to setups or some really good zingers that reminds me of banter I have with my own friends.

If I had any complaint about the story of this game it would be that I felt like there was more room for multiple endings. There are multiple endings…but just two. But really that’s a very minor complaint to have in the face of everything else about the story. This game does have one of the best narratives for an old school Adventure game.

The gameplay in Gabriel Knight is one of the few places where it takes a hit. Nothing innovative or too interesting is really done to set it apart too much from other Adventure games of its own time. It has all the functions that most of those types of games do where you have a bank of actions you pick from and use on objects or people in the world around you except they’re more intuitive in this game than in some others. You have Walk, Operate, Open, Move, Pick Up, Look, Question/Interrogate, and Interact. You keep a large stash of items on you and show people in the game your items to learn more about them or to advance the plot.

The most unique thing about the game is the Questioning/Interrogation of characters. You have extensive amounts of dialogue with characters in this game. A LOT more than in any other I’ve played. In fact I’d be willing to say you spend at least half or more than half of your time in the game talking to people and learning as much as you can about whatever is that comes up in the plot at that point in time. That’s fine though, because the dialogue is well written and scripted, and it’s also well-acted if you have the “talkie” version of this game, which means it has voice acting. I recommend trying to seek out the talkie version of this game because it’s so dialogue heavy, the voice acting helps to pull you further into what’s going on.

One thing I’ll give this game props for in terms of gameplay is how a lot of the puzzles are not too far out there in terms of finding out what the solutions are. A lot of the solutions to the puzzles are very logical and practical without you having the need to resort to a guide or help so much to get through. I only had to consult a FAQ a couple of times and most of the time it was related to a sequence of events type of thing that wasn’t exactly a Puzzle where I was simply doing things out of order. Most Adventure games get a little ridiculous about Puzzles to the point of where you have no option but to just rub items on things until something happens and the genre has a stigma about it, but this game manages to elude this stigma in my opinion.

Sometimes the game’s puzzle solutions can even be TOO practical. If you’re a veteran adventure gamer you can sometimes overthink a solution to a puzzle when it’s actually something as simple as literally turning on a light switch. Again, that’s not a bad thing though, it’s nice to come back down to earth a little. There were a couple of interesting Puzzles that had to do with translating a type of code and translating writing system and using it to write out your own coded message that were neat but otherwise this game is very much like it’s contemporaries except for games like Indiana Jones and The Fate of Atlantis which tried to push the envelope in terms of Adventure game design in my estimation.

Graphically this game is in the top class for 1993. The backdrops are highly detailed and look lived in and natural, it astounds me sometimes how great the artwork is for these types of games. There’s always a certain amount of richness in the backdrops and each area has a very specific type of personality, a lot like how in real life you can learn a lot about someone just by looking around the room they primarily live in or whatever. The character art is also quite good in the game world, the sprites are pretty expressive and there’s some real smooth animation. You’ll never have much of a problem identifying things in the game world because the sprites are undetailed or too small.

Sometimes in the game there are comic book styled cut-scenes that take place with high quality 2D sprite work. It’s used sparsely through the game unfortunately but it’s always great to see. Sometimes there are cut-scenes that use some limited pre-rendered 3D artwork and it’s good, but you get the impression if they overdid that specific trick it would get old and its weakness would get exposed…so it was probably a good idea that they used the pre-rendered stuff rarely. Overall you can see that a lot of work and attention to detail went into the art design and graphical drafting of the game.

Getting utilities out of the way first, sound effects are all of fairly high quality, clear and match up with whatever action you’re doing or seeing. The Sound Engineer did a good job. The standouts of this game’s sound are the voice acting and music. The voice acting is very well done for an early video game featuring actors, it’s really the best I’ve heard in an adventure game. There are a couple of bit parts though have kind of goofy or wooden delivery but come on, it’s ’93 all the characters that you see pretty frequently are very well done and really it’s kind of an all-star cast.

Gabriel Knight is played by Tim Curry! Tim Curry! I didn’t even know Tim Curry had a part in a video game before Red Alert 3. But that’s not all, you’ve also got Mark Hammil, Michael Dorn who played Worf from Star Trek the Next Generation, Efrem Zimbalist Jr who played Alfred from Batman The Animated Series, Jim Cummings who’s done a lot of animation work, and many others who do a great job but I admit I’m not familiar with. All in all though this is pretty much Tim Curry’s show, he takes the ball and runs with it doing an excellent job.

The game’s soundtrack is very well done. Each track for a backdrop conveys a very specific feeling and the arrangements are memorable. You hear “When The Saints Go Marching In” being played throughout certain parts in New Orleans, specifically in Jackson Square where there are three different types of street bands playing the song in different genres of music. It’s kind of neat to hear, but other tracks the game will stick with you as well. For instance eventually you take a trip to Gabriel’s Grandmother’s house, the track there is something that would make you think of grandparents fondly or brings up a lot of memories of when you were younger, a place that feels safe and secure.

Another track is of a Voodoo curio shop called “Dixieland Drugstore” and the track gives you the feeling that this place isn’t what it seems or something is kind of slinking around in the background giving you a feeling of unease. Throughout the soundtrack there is heavy usage of a piano or synth piano and it’s all just very well done. The soundtrack is memorable and sticks with you a while after you’ve beaten the game.

The only spot where Gabriel Knight pretty much drops the ball is replay value, which is unfortunate. As I said above, there are two endings to the game but the point to where you’re able to affect the ending is at the very end of the game so there’s no need to go back and do things differently in a second playthrough. There aren’t branching paths or things you’ll probably miss either, you’ll probably do almost everything there is to do in your first playthrough. The way to tell is the game basically keeps a score of the solutions you get from puzzles or speaking to people on the main interface. It’s similar to the IQ feature in Indiana Jones and The Fate of Atlantis, but the max is 348 I believe and when I finished the game I had something like 336.

It’s an excellent game though and it will be enjoyable to play through it again a long time down the road I’m sure but like so many other games, the only reason you’ll come back is to experience the story again long after you’ve beaten it.

Gabriel Knight ended up surprising me in several ways, it’s a very well done example of a classic Adventure game, one of the best I’ve played too. The general presentation is very well executed and incredibly polished. It doesn’t edge Fate of Atlantis out as my favorite by it definitely takes 2nd place for me. I’ll say this though, as my first Sierra Adventure game experience I really enjoyed it and I’m looking forward to trying out the rest of their back catalogue.


Project Horror 2020


















zork86's avatar
Community review by zork86 (October 28, 2020)

Sometimes, Zork reviews something other than Resident Evil games. And when he does, he gets the hose again.

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bwv_639 posted October 30, 2020:

There may be no way to actually put into words how high-quality the first Gabriel Knight is, and it's likely that it ranks in the best 3 adventures ever — though I wonder how many players, in the pre-Internet FAQs-less age, could manage to play through it: I certainly couldn't have.
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EmP posted October 30, 2020:

I beat the 20th Anniversary remake earlier on in the year with zero help. And just this week beat Knight 2, where I had to seek help to overcome what turned out to be a bug. I'm mostly posting this to brag, but also to say that these games are awesome, and so are the people who play them.
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LeVar_Ravel posted October 31, 2020:

Cheers! A nice (and accurate) thing to say, EmP!

How did you like the remake of GK1? I never played it, because the original game's graphics are fine with me, and I can't imagine playing it without the legendary original voice cast.
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EmP posted October 31, 2020:

The original game boasted the talents of Tim Curry, Mark Hamill, Jim Cumming, Leah Remini and Michael Dorn; the anniversary edition… doesn’t. That's the biggest downgrade; the VA work in the remake is not bad by any sense, but doesn't stack up with the actors from either Sins or the live action crew from The Beast Within.

Otherwise, I found it a really good remake. The structure's been messed around with a little so that each day/chapter feels as important as the last, while the original had a lean middle phase, and I don't miss the dumb icon system in the original. I think it's a solid modernizing of a classic game, bringing in a lot of quality of life improvements but being very true to the original source. I should review it, really.

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