ICO |
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ICO review (PlayStation 2) |
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ICO review (PlayStation 2) |
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Reviewed by cheekylee (Date unavailable) ''Single white female seeks young horny male to take me by the hand, and lead me from the shadows. Must posess unending patience, and a big stick.'' |
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ICO review (PlayStation 2) |
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Reviewed by dagoss (June 21, 2008) Though intimacy between individuals is one of the most important experiences of the human condition, video games have remained understandably silent on the subject. When attempting to mimic the narrative techniques of films, video games can only come so far – evoking real attachment to polygonal actors is an enormous feat, and one in which most games comically fail. In addition, there are so many negative, misunderstood (cf. Mass Effect on Fox News), and downright misogynist representat... |
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ICO review (PlayStation 2) |
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Reviewed by djskittles (February 12, 2006) In some regards, Ico is the antithesis of most macho console games. There’s little in the way of narration aside from a couple cutscenes, but the mysterious plot is one of the most intriguing aspects of Ico. There are no health bars and the simplistic combat often has the young protagonist armed with only a wooden plank. There aren’t any bosses aside from the final enemy, but there is plenty of hand-holding and puzzles. All of these things come together to form a unique and memorable ... |
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ICO review (PlayStation 2) |
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Reviewed by holdthephone (October 20, 2011) Back in 2001 when Ico was first released there was scarcely anything quite like it. Perhaps, like many games of the past, it was over-praised for being something different where now it may seem aged – a feat of its time and little else. Now given a re-release and the HD treatment, Ico is perhaps just another example of a developer aiming to cash in on nostalgia. What is strange, however, is that Ico in 2011 is grabbing players in the same way it did 10 years ago, players who are entering its cas... |
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ICO review (PlayStation 2) |
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Reviewed by lilica (January 24, 2005) Ico was born with horns on his head. It may look like he’s wearing a helmet, but those two buggers are rooted to the bone. Although such an unfortunate devil-horned child would today undergo scientific study and vivisection, Ico lived in less tolerant times. Local villagers shunned the young boy, believing him cursed; his kin fervently waited for the day he would die. On his twelfth birthday, Ico was carried off by dark horsemen to an enchanting but ominous castle built atop a wave-washed cl... |
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ICO review (PlayStation 2) |
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Reviewed by MartinG (August 27, 2007) Books can have a deep influence over a person; I doubt I will ever forget Flannery Culp’s murderous panache in The Basic Eight. So can movies, and paintings too for that matter: the very title of The Hours evokes in me the intense ennui of a desperate Virginia Woolf, and seeing a beach painted by Sorolla is so very much like feeling the real sun on your skin. Until 2002 I had never stopped to think that a videogame could be added to this list of ultimate artistic experiences, but t... |
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ICO review (PlayStation 2) |
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Reviewed by matsuko (Date unavailable) Waif-like freaks who don't speak your language never looked so good... |
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ICO review (PlayStation 2) |
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Reviewed by sophina (August 09, 2006) Forbidding battlements rise above a stark ravine. The stillness of the surrounding forest is broken by the sound of approaching hooves. A group of horsemen appears, masked and silent, carrying with them a struggling young boy. His wrists are bound and two curved horns jut from his head. Wordlessly, the horsemen enter the fortress. They bring the boy to a cavernous hall lined with stone sarcophagi. One casket opens and the boy is placed inside. There is the sound of receding footsteps and then h... |
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ICO review (PlayStation 2) |
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Reviewed by zippdementia (January 07, 2011) The reason ICO is so difficult to capture in a review is because it is an experience that occurs in the negative spaces that its narrative leaves behind. From the moment you start ICO, you will be struck by how sparse it is. All the game gives players at the beginning is a situation: a young boy with horns is being placed inside a castle, alone. |
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ICO review (PlayStation 2) |
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Reviewed by zoop (February 05, 2004) One of the key ingredients to a successful game, as most would say, is common a marketing technique. Whether it is a gimmick that a specific title uses, or a certain household name to boost sales, bad games tend to sell decently based on something that is completely driven away from the original concept of having fun. ICO is the complete opposite of what I am discussing here, and for such a good reason: it uses no gimmicks, it has no star-power, and it is not a flashy title. Playing ICO is like ... |
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