The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess (GCN) game cover art
Platform: GameCube
Genre: Adventure (Fantasy)
Developer: Nintendo
AKA: Zelda no Densetsu: Twilight Princess (JP)
Publisher
Region
Released
NA
12/11/2006
EU
12/15/2006
JP
12/02/2006
AU
12/19/2006
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Staff
draqq_zyxx's avatar
Reviewed by Nicholas Tan (July 27, 2007)

I liked the game, darn it! It is majestic, captivating, engrossing, and above all, fun. So what's my problem?!
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Staff
Suskie's avatar
Reviewed by Mike Suskie (July 24, 2008)

There comes a point when Link gains the ability to transform at will, which does wonders to rid Twilight of its biggest flaw. Not only does this keep the game from forcing players into lengthy non-human segments, but it allows you to more delicately appreciate the simple joys that the wolf provides, like following scent trails and digging holes through walls. It is at this point that the wolf mechanic works for the game, not against it, and that’s when Twilight becomes the full-blown masterpiece it was meant to be.
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Reader
bluberry's avatar
Reviewed by bluberry (January 17, 2007)

Twilight Princess' design is often so well thought-out that I have to wonder why Nintendo gave it much of a story at all. Link is transformed into a wolf the very first time he pokes his head into Hyrule Castle, and it's a fantastic moment simply for how wrong everything is. Prison guards are noticably absent from the jails, and would seem absent from the sewers as well were it not for the beast's heightened senses--instead, their spirits can be overheard fearing for their lives due to demons th...
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Reader
mariner's avatar
Reviewed by mariner (March 10, 2007)

[Warning: this review isn't exactly meant to be a stand alone review for someone who's never played the game before. If you're looking for descriptions of the game or basic overviews, get out, as you'll find none of that here. This review's long enough already.]
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phediuk's avatar
Reviewed by phediuk (February 15, 2008)

Boring. Stale. Rehashed. What do all these words have in common? They describe the Zelda series perfectly. There was a time when I was a Zelda fan; that was when Ocarina of Time was still called Ocarina of Time. I wasn’t a fan when OoT was repackaged and called Wind Waker. I wasn’t a fan when OoT was repackaged again and called Twilight Princess. I wasn’t a fan of Majora’s Mask, either, but I respect that game for trying something new. So what’s Twilight Princess’ excuse? This is as dull, vapid,...
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