Fable |
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Fable review (Xbox) |
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Reviewed by Michael Scott (November 08, 2004) For it's here more than anywhere else that Molyneux has succeeded, not in fashioning a true next gen RPG but in creating a world worthy of the simple joys of role playing itself. And that's kind of what he had set out to do right?. There are of course a number of side quests on offer, as well as a handful of obligatory parlor-esque mini-games to indulge in. All that however is simple window dressing that serves to further enhance the spectacular cause and effect style gameplay mechanics that we've found ourselves coveting these past four years. |
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Fable review (Xbox) |
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Fable review (Xbox) |
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Reviewed by Suskie (October 20, 2008) What a fascinating failure Fable is. I don’t know exactly how long it was in development and I’m too lazy to find out, but I can tell you that I first heard about it when it was called Project Ego during the post-E3 launch craze of mid-2001, a year that inspires repeated use of the phrase “back when.” Back when Microsoft was clearly in over its head. Back when the Xbox was doomed to fade into history as another failed attempt by an inexperienced first party to dominate the console ... |
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