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Shin Megami Tensei: Nocturne

Shin Megami Tensei: Nocturne (PS2) game cover art
Platform: PlayStation 2
Genre: Turn-Based RPG (Fantasy)
Developer: Atlus
AKA: Shin Megami Tensei: Lucifer's Call (EU), Shin Megami Tensei III: Nocturne Maniax (JP)
Publisher
Region
Released
NA
10/13/2004
EU
07/01/2005
JP
01/29/2004

Shin Megami Tensei: Nocturne (PlayStation 2) screenshotShin Megami Tensei: Nocturne (PlayStation 2) screenshotShin Megami Tensei: Nocturne (PlayStation 2) screenshot


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Staff Reviews

Shin Megami Tensei: Nocturne review

Reviewed November 17, 2004

Jason Venter says: "A once-verdant landscape is no more than a barren desert. And thus the scene is set. The plot twists its way through more than 80 hours of gameplay from that point, never overbearing but always gnawing at your consciousness from behind the scenes. As interesting as the sequence of events that gradually unfolds is, though, this game isn’t about plot. It’s about old-school, ‘punch you in the face and laugh when you cry’ role-playing."
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Reader Reviews

Shin Megami Tensei: Nocturne review

Reviewed April 03, 2008

Aquas says: "The night is that time of demons. The title screen is a shadowed navy background filled with various creatures. Their eyes glow different colors as your hero stands faced towards them. He appears small and insignificant compared to the fiends loitering the area, but his back bares the glowing stripes that show his demi-fiend nature. After a pause with the cast of figures, the logo reveals itself from top to bottom in the matter of a moment. It reads ‘Nocturne’ in large red letters, and Shin..."
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