Shin Megami Tensei: Nocturne |
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Platform: PlayStation 2
Tags: RPG, Turn-Based, Fantasy Developer: Atlus AKA: Shin Megami Tensei: Lucifer's Call (EU), Shin Megami Tensei III: Nocturne Maniax (JP) |
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Shin Megami Tensei: Nocturne reviewReviewed November 17, 2004Jason Venter says: "A once-verdant landscape is no more than a barren desert. And thus the scene is set. The plot twists its way through more than 80 hours of gameplay from that point, never overbearing but always gnawing at your consciousness from behind the scenes. As interesting as the sequence of events that gradually unfolds is, though, this game isn’t about plot. It’s about old-school, ‘punch you in the face and laugh when you cry’ role-playing." |
Shin Megami Tensei: Nocturne reviewReviewed April 03, 2008Aquas says: "The night is that time of demons. The title screen is a shadowed navy background filled with various creatures. Their eyes glow different colors as your hero stands faced towards them. He appears small and insignificant compared to the fiends loitering the area, but his back bares the glowing stripes that show his demi-fiend nature. After a pause with the cast of figures, the logo reveals itself from top to bottom in the matter of a moment. It reads ‘Nocturne’ in large red letters, and Shin..." |
Below are links to Shin Megami Tensei: Nocturne reviews we found on external sites. If the site's content is still active, you can click on the rating the site awarded the game to open the review in a new tab or window, or click the name of the site to see a selection of other reviews from that outlet. The game's average score across the referenced sites (not including sites that don't offer a numerical score) is indicated to the right.
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