Crimson Tears |
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Crimson Tears review (PlayStation 2) |
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Reviewed by darkfact (September 06, 2004) Considering the scant advertising and minimal hype that accompanied the release of Crimson Tears, I think it's safe to say that Capcom determined the project's chances of succeeding to have been dubious at best. But let's suppose for a moment that the corporation's head honchos turned their attention from Viewtiful Joe ports and Resident Evil rehashes, and decided to give this little beat 'em up a bit of support. Their efforts likely would have focused on the gorgeous cel-shaded visuals that T... |
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Crimson Tears review (PlayStation 2) |
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Reviewed by disco (July 07, 2007) Tokyo has seen better days. Somewhere in urban sprawl of seedy karaoke bars and flocks of gothic lolitas, someone has figured out a way to create virtual reality labyrinths. It’s not like society has any practical use for such scientific advancements; ever since the dimensional-warping technology went haywire, the entire city has been reduced to a desolate concrete wasteland. In fact, the entire planet is now little more than a jumbled mess of shifting dimensional rifts haunted by mutated freaks... |
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