If you've ever walked into the electronics section of any given supermarket, you've seen 'em: Cake Mania, Burger Island, Farm Frenzy -- the "casual games." We self-proclaimed scholars of gaming dismiss these humble works as shallow and poorly presented, yet still they remain, proudly wearing their cheap-price stickers. King (or Queen) of these low-budget titles is Diner Dash, which follows the friendly Flo as she maintains a restaurant chain. You run about taking customers to their seats, bringing them food, appeasing them once they inevitably grow irate at your lateness as you frantically juggle your tasks. It's a series that has always been at my peripheral -- Mother dearest likes them quite a bit -- but I had never thought the designs of the Diner Dash developers to amount to much. However, a brush with Doggy Dash, a spinoff of the Diner Dash series, has led me to reconsider my views on these "casual games."
Works by the likes of the late GameLab are unassuming affairs with much more heart than budget. They've simple aesthetics and intuitive gameplay: make hamburgers according to the customers' orders, seat customers in a restaurant, give pets a bath, et cetera. The sort of thing anyone can pick up and say, "Oh, I see what I have to do. This is cute!" I suppose introducing people to games is a merit unto itself, but I'd figured most of these to be equivalent to unchallenging Hollywood film. Well, perhaps many casual games are that way, but some of GameLab's games showed potential for depth that allowed them to have much more staying power than most others in the field.
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Community review by Follow_Freeman (November 18, 2018)
When he isn't in a life-or-death situation, Dr. Freeman enjoys playing a variety of video games. From olden shooters to platformers & action titles: Freeman may be a bit stuck with the games of the past, but he doesn't mind. Some things don't age much. |
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